Sean Burke
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70e1a6bb16
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Try to make compilation of RageTimer a bit less dependent on the local SDL tree.
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2003-09-27 22:24:43 +00:00 |
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Glenn Maynard
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7f25e3c410
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Add RageZeroTimer.
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2003-09-07 22:37:29 +00:00 |
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Glenn Maynard
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e3274ec002
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add RageTimer::Half
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2003-07-20 19:13:03 +00:00 |
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Glenn Maynard
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649f1a81c5
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simplify; make data public
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2003-07-14 06:22:08 +00:00 |
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Glenn Maynard
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045cbb3984
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Timers can't be global.
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2003-07-13 01:26:30 +00:00 |
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Glenn Maynard
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cbcf0dbbf8
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Add + and -.
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2003-07-13 00:31:55 +00:00 |
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Glenn Maynard
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fbcd804243
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Fixes two major problems: time wrapping every 42 days, and timer
resolution getting poor after a couple days of play.
(for some value of "major")
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2003-07-12 22:51:27 +00:00 |
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Glenn Maynard
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d9fc6ef12f
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don't init unneeded SDL subsystem
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2003-04-24 03:37:18 +00:00 |
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Glenn Maynard
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42cfd6f98c
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stdafx -> global
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2003-02-16 04:01:45 +00:00 |
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Glenn Maynard
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73eac8f809
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get rid of TIMER
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2002-12-19 23:13:52 +00:00 |
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Glenn Maynard
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fc4c1637ba
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make GetTimeSinceStart static
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2002-12-19 23:00:57 +00:00 |
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Chris Danford
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4e4c143223
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RageMovieTexture working again. Probably doesn't work on texture size-limited cards (Voodoo3).
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2002-11-26 01:17:43 +00:00 |
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Glenn Maynard
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c5925aea51
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SDL-based timer. Trivial.
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2002-10-24 03:55:40 +00:00 |
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Chris Danford
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0bc6e1ec7e
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weekend checkin
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2002-06-14 22:25:22 +00:00 |
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