Try to make compilation of RageTimer a bit less dependent on the local SDL tree.
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@@ -3,8 +3,8 @@
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#include "RageTimer.h"
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#include "RageLog.h"
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#include "SDL-1.2.5/include/SDL.h"
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#include "SDL-1.2.5/include/SDL_timer.h"
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#include "SDL.h"
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#include "SDL_timer.h"
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/* We only actually get 1000 using SDL. */
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#define TIMESTAMP_RESOLUTION 1000000
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