Commit Graph
116 Commits
Author SHA1 Message Date
AJ Kelly 9b60587be9 [InputHandler_DirectInput] Fixed MouseWheel input not resetting. 2011-06-13 17:37:13 -05:00
Jason Felds 0488193b6e *shrugs* May as well try this. 2011-06-13 03:43:20 -04:00
Jason Felds fc68776e3f Anyone on linux want to test this?
I think this may work for an indeterminate bar.
2011-06-12 20:45:21 -04:00
Jason Felds 3d155c9970 NOW I start moving prototypes to headers?
I need to be more consistent...gah, hungry.
2011-06-12 19:35:24 -04:00
Thai Pangsakulyanont c057b23ab3 progress bar for Linux partially done: no indeterminate progress bar yet. 2011-06-12 13:24:39 +07:00
Jason Felds c06763db85 Make linux compile the loading window code.
NOTE: The actual loading window code is stubbed.
I do not know GTK window code yet, so hopefully
this won't crash yet.
2011-06-11 09:30:49 -04:00
Henrik Andersson 5e16209850 [loading window -> default] I can't stand the previous loading window, and nobody else should see it either. 2011-06-11 13:04:51 +02:00
Henrik Andersson 6f0533d5b1 [default] I guess people don't find it amusing when everything is in the common app data when in portable mode. 2011-06-11 13:03:40 +02:00
Thai Pangsakulyanont 3df6a5e82c [loading window] fixes for mac os x progress bar 2011-06-06 10:53:45 +07:00
Jason Felds 4a11952986 [loading window] Indeterminate for Mac OS X.
Is there a way to use performSelector withBool?
2011-06-05 10:36:09 -04:00
Henrik Andersson 167cd9238a [loading window] Should really have included this in the initial design. Now it can be indeterminate too. 2011-06-05 11:32:51 +02:00
Jason Felds af62e62b42 [loading window] .hgeol 2011-06-05 02:12:09 -04:00
Thai Pangsakulyanont bce2fcbe2a the progress now displays on a mac. Needs some visual adjustments though. 2011-06-05 12:18:20 +07:00
Henrik Andersson 813c2d8f09 [loading window] Theme loading should also list itself in the loading window. 2011-06-04 16:09:47 +02:00
Henrik Andersson 9956525d46 [loading window] Die thread die! 2011-06-04 15:37:20 +02:00
Henrik Andersson e0eae90f23 [loading window] Destruction now works correctly. 2011-06-04 14:26:35 +02:00
Henrik Andersson 86cc2818e0 [loading window] Now the loading window has it's own thread. As such, the paint method is no longer needed. 2011-06-04 02:12:08 +02:00
Henrik Andersson ac2668176a Trying to clean up the loading window. 2011-06-03 23:54:45 +02:00
Henrik Andersson 32dc9164fe Neater folder structure by remiving one folder level for the screenshots. 2011-06-03 22:51:08 +02:00
Henrik Andersson 07b4697112 Moving some folders around in the windows file system. 2011-06-03 22:31:18 +02:00
Jason Felds f686951513 [tiger] Universal binaries work.
Thanks to the #gcc channel in getting GCC 4.2 to work.
2011-05-30 10:40:00 -04:00
Thai Pangsakulyanont b1f990c0f1 move glew.c inside stepmania (now builds!) 2011-05-30 10:39:50 +07:00
Jason Felds c22bce6628 Stick with uint32_t. Doesn't cause errors. 2011-05-21 21:13:21 -04:00
AJ Kelly 376ab3d66f more changes to mousewheel code; still not working properly 2011-05-15 00:33:39 -05:00
AJ Kelly 84e93b0bbd update polled mousewheel code 2011-05-15 00:09:44 -05:00
AJ Kelly c8b3a1338b mouse input is working slightly better... 2011-05-15 00:01:38 -05:00
Jason Felds 8f24b6c5b7 [sm130futures] Right...Mac wants vorbis. 2011-05-05 01:09:23 -04:00
Jason Felds 4e22702026 Try different variable name, only one <Filter>.
We'll get this figured out...
2011-05-03 22:09:15 -04:00
Jason Felds d19de4ed1e shakesoda's suggestions for more glew stuff.
Again, revert if a terrible idea.
2011-05-03 21:59:59 -04:00
AJ Kelly fb1dbd4463 merge 2011-05-02 20:11:26 -05:00
Colby Klein e9d6fada14 Fix compile, rename _Legacy to _OGL so I stop being confused 2011-05-02 11:23:37 -07:00
Colby Klein ba478c3974 huge merge 2011-05-02 10:50:56 -07:00
Colby Klein d69bbdbb9d Fix typo 2011-05-02 10:41:59 -07:00
Colby Klein 464f0f703b PulseAudio has some issue which causes arrows to stutter. 2011-05-02 10:36:08 -07:00
AJ Kelly 594bbbd2bc scroll wheel is an axis, remove comment 2011-04-03 15:35:01 -05:00
Jason Felds 7e747c6d65 Implement Dominik's patch.
Someone on Linux needs to test if possible.
This will be reverted if it's proven it doesn't work.
2011-04-02 16:37:45 -04:00
Jason Felds 53dea206f4 Safe to enable mice finding I think. 2011-03-29 23:21:25 -04:00
AJ Kelly dceebe5005 trying to work on mouse stuff and not getting anywhere 2011-03-29 18:02:28 -05:00
AJ Kelly cf81f8cc3b remove xbox support; it doesn't work, and it'd take too much effort to get it working again 2011-03-19 19:28:57 -05:00
Jason Felds 22b7b34897 More effective fixes.
Course playing still results in it playing fine.
2011-03-19 18:26:55 -04:00
Colby Klein 0c457ba55b [opengl] merge (part 1?) 2011-03-16 23:27:50 -07:00
Jason Felds a085d0d1da Line endings...be normalized! 2011-03-17 01:47:30 -04:00
AJ Kelly 330d6f020d more mousewheel stuff 2011-03-16 16:36:10 -05:00
Jason Felds 7c4044a2fc Force consistent line endings.
I'd suggest enabling the EolExtension:
this way we won't go back and forth here.
2011-03-16 15:51:54 -04:00
Colby Klein ba649e791d merge 2011-03-15 00:56:06 -07:00
Jason Felds d1272b001c Another batch of these.
I think I need to look into adding a feature soon.
Either that, or take a minor break.
2011-03-14 21:42:07 -04:00
Flameshadowxeroshin 873a60a9a3 fix what appears to be a FFMpeg blocker 2011-03-14 19:39:33 -05:00
Flameshadowxeroshin 067f5d967b once and for all 2011-03-14 19:35:09 -05:00
Flameshadowxeroshin 4efd7886ed fuckin merges reverted 2011-03-14 19:30:41 -05:00
Jason Felds 8a7877f9d1 More warning fixes.
RageThreads.h is right now clear of
Effective Violations. It may be worth studying.
2011-03-14 15:30:04 -04:00