Commit Graph

547 Commits

Author SHA1 Message Date
Chris Danford 807d892f4f allow theme to specify logical screen dimensions 2004-09-21 06:07:12 +00:00
Chris Danford d2a54cca31 make TapNote a struct. Over time, more properties will move from the enums and into bit flags. 2004-09-12 05:56:24 +00:00
Glenn Maynard 649b3df153 handle IET_LEVEL_CHANGED 2004-09-09 22:21:50 +00:00
Glenn Maynard ce4656bc51 update 2004-09-09 17:48:26 +00:00
Chris Danford 081c1e24b5 fix incorrect song counts for courses
cleanup: make StageStats hold a list of Songs and Steps that were played during the stage
2004-08-30 04:09:23 +00:00
Chris Danford 1be5b1072d fix "ActiveAttackList doesn't show course entry mods until the first timed mod takes effect" 2004-08-29 05:43:07 +00:00
Glenn Maynard 9875923278 Force FailImmediate in battery mode. Some code assumes it.
Are there any interesting uses of allowing non-FailImmediate in battery
mode?  It would be harmless to allow setting it in the song options screen
if it was useful and worked (the current problem is that the default fail
mode is being applied, too).
2004-08-25 08:56:58 +00:00
Glenn Maynard 350d3771b8 dep fix 2004-08-19 01:18:11 +00:00
Charles Lohr 6c34abf843 Fixed "Fix" and undid that SM_NET message thing, as per glenn's request. 2004-08-18 05:16:45 +00:00
Glenn Maynard a7a6fff6cf If either player is enabled, you can use GAMESTATE->m_MasterPlayerNumber to get the
first that joined; do this instead of iterating.  Remove redundant check.  Style cleanup.
Charles, please make an effort to conform to the style of the rest of the codebase; you
keep committing stuff in a completely different style and others keep having to clean it up.
2004-08-18 01:23:34 +00:00
Charles Lohr 0decd5c7eb ScreenMessaged' some stuff, and now shows "Initilizing Network" when attempting to connect to server on start. 2004-08-18 01:02:06 +00:00
Chris Danford 65caee25a2 fix uninitialized member 2004-08-14 22:58:57 +00:00
Charles Lohr 95f896e68e Oops... Fixed 100% all the time crash I made. 2004-08-13 08:40:53 +00:00
Charles Lohr c260cb775a Code to be used for in-game scoreboard 2004-08-13 08:24:11 +00:00
Chris Danford 13dd1a9bda fix crash on exit editor
move management of Song resources out of Song and into SongManager
2004-08-11 08:23:14 +00:00
Chris Danford a120673116 use Fail30Misses for the first song in a course 2004-08-01 00:35:14 +00:00
Chris Danford 793fa627ee fix Fail30Misses doesn't fire for the first song 2004-07-31 23:57:47 +00:00
Chris Danford bf85fbce19 fix compile error 2004-07-31 19:45:23 +00:00
Chris Danford 35869118d9 add FAIL_COMBO_OF_30_MISSES 2004-07-31 19:14:53 +00:00
Chris Danford ca8e677ebd fix "ActiveAttackDisplay carries over into the next song even if the mod has ended" 2004-07-30 07:18:21 +00:00
Chris Danford 504ba6c163 GetPath*N->GetPath*F 2004-07-25 06:29:50 +00:00
Chris Danford b028934429 clean up Course cache logic 2004-07-24 06:40:51 +00:00
Chris Danford 27ece3ecbf fix "transform mods that last for a whole song in a course get applied twice"
fix "impossible to get 100% on a course that uses AddMines" by calculating RadarValues after applying mods
Trail::GetRadarValues needs to do caching.  Performance is bad.
2004-07-23 04:45:48 +00:00
Chris Danford b7383e1010 don't blink game buttons on a mine 2004-07-21 03:31:24 +00:00
Charles Lohr 7715553d35 Made BPM display and Current max combo display use their on/off commands. 2004-07-18 17:16:57 +00:00
Glenn Maynard dc8dc0b36a fix adjusting by LIGHTS_FALLOFF_SECONDS in the wrong direction 2004-07-18 02:24:50 +00:00
Glenn Maynard d2517bc504 false | false = false
false | true = true
2004-07-18 01:39:32 +00:00
Glenn Maynard 093b507d25 simplify, fix fallback, fix lights transform not being run 2004-07-17 20:17:25 +00:00
Charles Lohr 43c687b611 Check Lights-type by default. 2004-07-16 15:55:33 +00:00
Steve Checkoway f4802875f6 Style cleanup. 2004-07-16 08:11:13 +00:00
Kevin Slaughter 66469a7922 Fix lights driver.. Was really screwed up before. I know it's a re-vamp of CNLohr's old code, but this works perfectly. If there are any objections, please talk to me BEFORE removing it. This was really hard to fix up after the last 'improvement' :p 2004-07-16 07:57:07 +00:00
Charles Lohr cf5577455a Differentiated between starts. Added course support. Fixed course Crashing bug. 2004-07-15 16:17:41 +00:00
Chris Danford 96ca652c94 move RadarValues into a separate file
clean up usage of RadarValues
2004-07-11 07:21:33 +00:00
Glenn Maynard ec2ed49e2f name player, OniGameOver 2004-07-10 18:37:39 +00:00
Glenn Maynard 94d0cba859 RageSounds -> GameSoundManager 2004-07-08 00:10:34 +00:00
Chris Danford 5544445ad0 name cleanup: StyleDef -> Style 2004-06-28 07:26:00 +00:00
Chris Danford 3809715db0 cleanup: Remove Style and use StyleDef everywhere. This gets rid of a lot of Style->StyleDef lookups and discourages code that's specific to a Style. All game logic should be data-driven. 2004-06-27 06:52:49 +00:00
Chris Danford 991fc1acaa naming cleanup 2004-06-26 17:28:02 +00:00
Glenn Maynard c8ec4937ec put fail checks back in STATE_DANCING; otherwise SM_BeginFailed
triggers every frame after failing
2004-06-11 20:09:53 +00:00
Chris Danford 51366df8cc name cleanup: PLAY_MODE_ARCADE -> PLAY_MODE_REGULAR 2004-06-11 06:05:35 +00:00
Thad Ward 59c0e3bda5 fix fail never happening, no matter the fail mode. 2004-06-10 19:38:38 +00:00
Chris Danford 2241c31369 stop ScreenDemonstration music on MENU_COIN 2004-06-09 02:48:38 +00:00
Chris Danford 99039668aa fix logic for FAIL_OFF 2004-06-08 07:32:50 +00:00
Chris Danford 01325e78b3 fix logic for FAIL_OFF 2004-06-08 07:31:45 +00:00
Chris Danford 62acd3526f name cleanup: FAIL_ARCADE -> FAIL_IMMEDIATE
clean up fail logic
add pref: Min1FullSongInCourses
2004-06-08 07:16:28 +00:00
Glenn Maynard e4d124dd91 license update 2004-06-08 05:22:33 +00:00
Chris Danford bc030297c9 fix stale Steps* in Trail being used after reverting songs from disk 2004-06-06 22:03:21 +00:00
Chris Danford 7dcd6da1dc fix uninitialized StageStats.pSteps causes crash on Song::RevertFromDisk 2004-06-06 21:30:47 +00:00
Glenn Maynard 4cc4349c4c simplify 2004-06-03 21:35:45 +00:00
Chris Danford 61581479d8 track the current Trail in GameState 2004-06-03 08:22:02 +00:00