Commit Graph

101 Commits

Author SHA1 Message Date
Kyzentun Keeslala 1dca128f79 Added logic to prevent crashing on an invalid initial screen. Added HARDCODED error screen in _fallback for displaying and explaining the error when a theme has an invalid initial screen. 2015-06-06 20:43:39 -06:00
Kyzentun Keeslala e6dc4307b5 Exposed update_centering lua function. Added ScreenOverscanConfig. Added case to RageDisplay_D3D so that BLEND_SUBTRACT doesn't crash. Updated changelog. 2015-06-05 08:48:58 -06:00
Joe dabad23323 BackInEventMode code now works for both players 2015-05-11 20:37:17 +01:00
Kyzentun 912582674c Don't put the song title in the screenshot name because it might contain utf8 which doesn't work on windows, or path garbage, or other stuff that would have to be sanitized. 2015-05-10 10:53:33 -06:00
Kyzentun f3ab635d03 Made screenshot key tag with song title and screen name. 2015-04-25 21:18:42 -06:00
Jason Felds dc94728628 Introduce cmake (min 2.8.12) to StepMania.
tl-dr: view the Build directory to see.

This is intended to replace the project files that we presently maintain
so that only a single set is needed instead of multiples.

The following setups were used for testing:

* Windows 8 and Visual Studio 2013 Desktop Express
* Windows 7 and Visual Studio 2012
* Mac OS X Mavericks and Xcode
* Ubuntu and makefiles
* Fedora 21 and makefiles

All three operating systems can generate projects, compile, link, and
run. Windows and Mac OS X users will find their compiled binary in the
same location as before, but Linux users will be surprised: it goes
straight into the root directory, along with a symlinked GtkModules.so
as appropriate. There is no more need for a manual symlinking step.

Known issues:

* At this time, MinGW likely does not work. Extra time will be needed.
* The WITH_JPEG option may go away, and we'll just always require it.
* Some linux libraries can use the system equivalents, but that is not up yet.

For more information, check out the Build directory.
2015-03-21 20:15:15 -04:00
Jason Felds 39c7e1bb45 Cleaner approach. 2015-01-31 11:14:56 -05:00
Kyzentun 09eede311c LOG->Info takes a char*, not an RString. 2015-01-30 23:41:59 -07:00
Ben "root" Anderson 7a33b8a44a Program version is now in a const from a generated file, not a static macro. Plus all the mess I had to make to get that to work. 2015-01-28 19:21:24 -06:00
Ben "root" Anderson 0d394e269d Declare version_* in only one place. Define them in ver.cpp (at least on autotools). 2015-01-28 16:45:19 -06:00
Kyzentun fb0b48be52 Changed screen width calculations to subtract 1 if the result is odd. 2015-01-21 10:44:16 -07:00
Kyzentun 36d94f272f Fixed --game command line arg to set the current game correctly soe that the correct input mapping is loaded. 2014-12-08 16:39:01 -07:00
sillybear c6fb8a11b9 Allow setting of game type via console command 2014-12-04 02:46:01 +08:00
Kyzentun e22e99251e Added functions to ActorUtil for converting the extension to a file type and changed various places that had lists of extensions to use ActorUtil instead of duplicating the list of extensions. Added webm and wmv to list of video types. 2014-11-09 00:04:47 -07:00
Dan Guzek d1ec94bcd7 touch up style to InsertCredit and InsertCoin
Third time's the charm.
2014-09-01 20:26:55 -04:00
Dan Guzek 6ccbbb4f6f update InsertCoin and InsertCredit functions
These should now agree with kyzentun's suggestions.
2014-09-01 20:03:45 -04:00
Dan Guzek eae5fcb3ba expose InsertCoin and InsertCredit to Lua
This commit exposes InsertCoin() and InsertCredit() to Lua under GAMESTATE.  It adds a check to ensure overall credits don't become negative when deducting and only plays sounds if credits are being added.

Themers are instructed to deduct credits by passing negative values to InsertCoin.
2014-09-01 19:00:00 -04:00
Kyzentun 9b08ab5b52 Created GameLoop::ChangeGame analogous to GameLoop::ChangeTheme. Changed ChangeTheme to use the AfterThemeChangeScreen metric instead of a passed in screen name from the theme being changed away from. ChangeGame uses the AfterGameChangeScreen and AfterGameAndThemeChangeScreen metrics to pick the screen to load after the change. New metrics are optional and default to InitialScreen. Changed ScreenManager::ThemeChanged to not duplicate the code in ReloadOverlayScreens. Fixed ScreenManager::IsScreenNameValid to check with HasMetric before using GetMetric. Changed game ConfOption logic to set the preference and work in a similar way to the theme ConfOption. Added THEME:SetTheme lua function. 2014-08-02 00:38:34 -07:00
sigatrev ce2b729710 SetGame method
Added SetGame method to GameManager.

Altered Stepmania::ChangeCurrentGame() to allow a second input,
selecting which theme will be loaded after game is changed.
2014-08-02 00:38:23 -07:00
Kyzentun f8e1e28286 Exposed StepMania::SaveScreenshot to Lua. Added prefix and suffix args for setting the screenshot name and removed the unused index arg. Added GetHighScore to PlayerStageStats and AddScreenshot to Profile so that Lua can imitate ScreenEvaluation's code for adding a screenshot to the profile. Removed hungarian notation from variable names in StepMania::SaveScreenshot. 2014-06-17 00:29:09 -06:00
freem dd187e204c we actually don't need this anymore, even in releases. (things only freem remembers) 2014-03-07 20:56:51 -06:00
Devin J. Pohly 1220dbe085 Revert "Round 2-2 of this."
This reverts commit 0ae4183f7b.
2013-06-04 23:47:22 -04:00
Jason Felds 0ae4183f7b Round 2-2 of this. 2013-04-16 00:16:02 -04:00
Devin J. Pohly f68d921d4c we don't need an extra variable here 2013-01-25 18:02:57 -05:00
Jason Felds 5fd75f49ce Nothing against goto, but this must goto trash.
...ugh. Bad pun.
2013-01-24 22:18:24 -05:00
phantom 5fa1e3d2a0 Splash should show up properly now. 2013-01-01 17:40:29 +01:00
Devin J. Pohly bd0e2074ad replace ASSERT(0) with useful fail messages 2012-12-27 16:59:35 -05:00
Jason Felds 1fc16698ba War on -Werror, part 12: explicit bool usage.
It may save a few cycles, but it's best to be
explicit on boolean operations, especially with
ASSERT.
2012-12-27 11:38:53 -05:00
Colby Klein 8146ced92a Load up GLES2 renderer if specified in Preferences 2012-12-09 03:01:38 -08:00
Jason Felds 00f7991759 Temporarily disable the version checker properly.
Sorry Aldo, but I still want this to point
to the proper version of SM5. ;)
2012-05-21 21:47:19 -04:00
AJ Kelly 96969ce4e8 only run update logic after applying command line options; allows --ExportLuaInformation to run without requiring user input 2012-05-21 13:14:23 -05:00
Aldo Fregoso 09f369cd33 Imported the check for updates code from StepMania AMX.
---
TODO: Move the code from NSMAN to a new class
TODO: HOOKS->GetURL for Linux
TODO: Do not run the check every time the game is launched, use:
PREFSMAN->m_iUpdateCheckIntervalSeconds - Seconds to wait before running the next check
PREFSMAN->m_iUpdateCheckLastCheckedSecond - Timestamp of the last check
2012-05-21 02:29:59 -05:00
Jonathan Payne cd3fc694cc revert comments 2012-03-17 00:27:05 -07:00
Jonathan Payne 4d4856495a force portable mode for now. let's see how bad this breaks things. 2012-02-23 16:26:54 -08:00
AJ Kelly c65b453e70 [StepMania.cpp] Fix initial aspect ratio on first boot, hopefully. (See issues 6 and 27) 2011-12-23 14:09:16 -06:00
AJ Kelly dfefecaa25 just some small comment cleanup 2011-12-15 21:03:14 -06:00
Jonathan Payne c6498250b2 [default] hotkey to refresh noteskins without having to refresh everything 2011-10-14 15:18:55 -07:00
AJ Kelly a8031d4b11 attempt to fix the resolution problem by going back to the old code 2011-09-23 16:00:23 -05:00
AJ Kelly 4e3a15d587 let's try handling this aspect ratio thing a little differently... 2011-08-20 13:16:15 -05:00
Colby Klein 75c8b0949c Disable automatic aspect ratio guessing, default to 854x480 (16:9 because most newer displays are wide). 2011-08-19 13:22:44 -07:00
Mark Cannon e1a447cc36 revert henke's loadingwindow "improvements"; if you're reading this, henke, you do *NOT* sacrifice readability for misguided optimization, and you do *NOT* use a globally externed variable for something with a useful lifetime of part of one function 2011-08-06 21:33:49 +00:00
Mark Cannon 9c362efb2c one more commit to fix, and then I'll stop committing at 3 AM 2011-08-04 03:16:36 +00:00
Mark Cannon 1fc7012d2e revert a bunch of LoadingWindow text that is processor bound and won't display anyway; also reverted ArchHooks in SongManager (seriously, wtf?); if we need it that badly, let's make a better structure 2011-08-04 03:07:52 +00:00
Henrik Andersson 363947d46a [default->loading window] Catching up. 2011-07-20 20:06:28 +02:00
Jason Felds dbdab4759e [Xcode4] May as well fix switch warnings.
Still need some assistance for the linker error.
2011-07-20 11:11:04 -04:00
AJ Kelly b1f4bb151d [LoadingWindow] Added the ability for themes to have custom splash banners. (Currently Windows-only.) 2011-07-19 19:40:44 -05:00
Aldo Fregoso c14dfd767c Shared change with SMA, Low Level Hooks to disable Window's system shortcuts, try to press Windows Key when SM has focus :D 2011-07-18 22:41:13 -05:00
Jason Felds 35b5dffcf8 ...what country are we in for this spelling? 2011-07-16 23:17:24 -04:00
Henrik Andersson 1ee1bd384b [loading window] Hey look, the load can be aborted now!
Also, loading messages are now in the language file.
2011-07-11 14:56:44 +02:00
Jason Felds c3c8753620 More prototype warning stuff.
I know these should be in the .h files,
but we can cover that later.
2011-06-12 19:20:43 -04:00