Commit Graph

25 Commits

Author SHA1 Message Date
Kyzentun 273b76d3c7 ActorUtil::ResolvePath updated for error reporting. Changed BitmapText to work with either a font name or a path. ThemeManager::GetPathInfoRaw fixed to use correct error dialog. ThemeManager::GetPathInfo fixed to report correct error for missing theme elements. 2014-07-14 18:02:28 -06:00
Kyzentun 6cf23c4dc3 Changed many parts of GameCommand to improve error reporting. Fixed GameCommand setpref to not set when loading the command. Minor fix to ScreenOptionsExample.ini to explain that SongInCurrentSongGroup is unusable. CommonMetrics, CourseContentsList, HoldJudgent, OptionRowHandler all have minor changes to fix crashes on malformed theme data. 2014-07-14 15:41:04 -06:00
Kyzentun 026f968fa4 Changed many uses of Dialog::OK and LOG->Warn to use ReportScriptError. 2014-07-07 00:39:27 -06:00
Devin J. Pohly 59674ad6f2 BitmapText: check both File and Font as path
Allow BitmapText to specify font from Theme/Fonts as well as locally,
using either the Font or the old-style File attribute.
2014-02-20 10:59:49 -05:00
Kyzentun 88ad09d293 Added distort function to BitmapText. 2014-02-12 18:13:49 -07:00
Jason Felds a15cbc431d War on -Werror, part 14: More hodgepodge. 2012-12-27 12:45:04 -05:00
Jason Felds e86aeb66a8 war on -Werror, part 10: more informals. 2012-12-27 11:01:51 -05:00
Jason Felds a085d0d1da Line endings...be normalized! 2011-03-17 01:47:30 -04:00
Colby Klein bcd87f8c17 Disable setting texture states, leave a comment. 2011-03-08 10:58:35 -08:00
Colby Klein 70d59c1c9b Revert my original font change. I did mostly fix my optimization for it but it really was problematic. This whole block would probably have to be written differently. 2011-03-08 10:21:21 -08:00
AJ Kelly 76865a9a19 very minor whitespace removal 2011-03-02 01:19:53 -06:00
Colby Klein 5fe1ed811d Don't try to draw nothing. 2011-02-27 20:47:11 -08:00
Colby Klein e1e7db4758 Draw strings in batches. This results in glDrawArrays calls being dramatically reduced, although it's still not perfect. Note: This breaks drawing strings which use multiple maps. 2011-02-27 20:30:44 -08:00
AJ Kelly 8d4fa6a289 change comment order 2011-02-23 23:54:03 -06:00
Jason Felds 9d13036e08 Add @briefs to the Luna classes.
Yeah...there was a lot. */
2011-02-19 12:26:18 -05:00
Jason Felds 1bed6d3630 De-Python-ize REGISTER_ACTOR_CLASS(*). 2011-02-18 23:55:41 -05:00
AJ Kelly c630eea400 simplify textglowmode check 2011-01-11 14:12:39 -06:00
AJ Kelly acb9099c75 comment/cleanup 2010-06-30 00:04:52 -05:00
AJ Kelly 6eb23862fa various other cleanup 2010-05-22 10:12:20 -05:00
AJ Kelly bfda4f2e23 some cleanup 2010-04-20 23:03:11 -05:00
AJ Kelly 04317c14ae f8270c6, "draw glow using stroke texture" forces the BitmapText to glow both the inner and stroke elements. This makes BitmapText elementswith an invisible stroke have a glowing stroke instead. Not good.
To combat this, I have developed the BitmapText::textglowmode command, along with the TextGlowMode enum.
Valid values include 'TextGlowMode_Inner', 'TextGlowMode_Stroke', 'TextGlowMode_Both'.
2010-03-12 19:47:08 -06:00
AJ Kelly 8ba30b523c SM4SVN commits, all code by Chris Danford:
* 57e8159: fix handling of noteskins with an uppercase letter
* 3be4d7e: track W4 full combo
* f8270c6: draw glow using stroke texture
2010-03-09 03:22:58 -06:00
AJ Kelly 02c7037721 sm-ssc v1.0 Public Beta 1 code changes 2010-03-01 00:44:39 -06:00
AJ Kelly 3e51544930 Initial commit. 2010-01-26 21:00:30 -06:00
Devin J. Pohly 80057f53cd smsvn -> ssc-hg glue: rearrange directory structure 2013-06-10 15:38:43 -04:00