Glenn Maynard
08886fdd00
Actors used by NoteDisplay don't have persistent state; they're completely
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re-configured for each arrow/hold part. Cache each object, so we don't
waste memory with duplicate actors; multiplied by NOTE_COLOR_IMAGES
for each player, this adds up quite a bit.
2004-08-21 00:34:24 +00:00
Glenn Maynard
bb698efc24
vectorize NoteDisplayCols
2004-07-27 04:34:06 +00:00
Glenn Maynard
ab9cac2642
per-judgement step commands
2004-07-02 20:08:17 +00:00
Chris Danford
5544445ad0
name cleanup: StyleDef -> Style
2004-06-28 07:26:00 +00:00
Steve Checkoway
a613d4d9fa
s/RAGE_ASSERT/ASSERT/
2004-06-16 00:38:31 +00:00
Glenn Maynard
30a9bf3292
license update
2004-06-08 00:08:04 +00:00
Chris Danford
0ec2a536d9
TapSteps -> TapNotes
2004-05-24 04:17:19 +00:00
Chris Danford
4bb777232d
name cleanup: "pNotes" -> "pSteps"
2004-05-24 03:41:39 +00:00
Glenn Maynard
9c1a5f6957
encapsulate hold results in HoldNoteResult (HoldNoteScore + life)
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instead of moving HoldNote::iStartRow forward while a hold note is
held, set HoldNoteResult::iLastHeldRow
fixes hold heads cycling through all note colors while held (wasn't very
visible due to the hold ghost) and GetSuccessfulHands bugs
2004-05-07 04:57:29 +00:00
Glenn Maynard
d4352ed68b
simplify
2004-05-01 06:26:57 +00:00
Glenn Maynard
efc61b33d6
simplify RangeOverlaps
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add ContainedByRange
2004-04-29 00:33:09 +00:00
Glenn Maynard
3b541425e9
optimize: reduce superfluous GetHoldNoteScore, GetHoldNoteLife, m_HeldHoldNotes[],
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m_ActiveHoldNotes[] calls
2004-04-15 01:31:28 +00:00
Steve Checkoway
20a8bab45c
Clean up includes.
2004-04-05 05:22:32 +00:00
Chris Danford
2929bacb08
show per-diffculty award on Eval screen every time it's received (not just the first time)
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clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
2004-03-20 02:59:08 +00:00
Chris Danford
590cf4f690
Let NoteSkin manager look for BGAnimation directories
2004-03-01 05:58:19 +00:00
Chris Danford
9c7d8a60c2
update comments
2004-02-04 07:58:02 +00:00
Glenn Maynard
72bbadb18b
debug
2004-02-04 06:45:56 +00:00
Chris Danford
6273a42f96
update comment
2004-01-26 04:39:14 +00:00
Chris Danford
e829a93f8d
update comment
2004-01-25 22:20:24 +00:00
Chris Danford
fca912cb16
new grading scale
2004-01-20 03:32:48 +00:00
Glenn Maynard
ce9ad5178c
debug
2004-01-03 04:15:31 +00:00
Chris Danford
40b2ecfee5
simplify mine scoring
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add separate dance point weights for mines
2004-01-02 08:43:14 +00:00
Chris Danford
8e7707f16c
fix massive frame rate drop when using boomerang (versus, Queen of Light, 3x, boomerang)
2004-01-01 21:14:18 +00:00
Chris Danford
70f9216c87
Don't draw hold above receptors if being held. Fixes hold notes flying through receptor if holding during a stop.
2004-01-01 02:14:01 +00:00
Chris Danford
7fa80e5530
change hold explosion format
2004-01-01 01:53:25 +00:00
Chris Danford
c58101953f
per-element lighting flag for NoteSkins
2003-12-31 08:15:34 +00:00
Chris Danford
4ac936cfbf
GrayArrow => ReceptorArrow
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move ReceptorArrow metrics into NoteSkin
ReceptorArrow metrics, code cleanup
2003-12-22 10:30:10 +00:00
Glenn Maynard
c1462d88f5
TimingData
2003-12-18 04:48:26 +00:00
Glenn Maynard
4facdd0a06
fix hold note glitches
2003-12-18 02:34:59 +00:00
Glenn Maynard
cd0162cff3
Use a map for hold grades, so it doesn't get desynced if the number
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of hold notes changes.
2003-12-16 06:10:50 +00:00
Glenn Maynard
7003e2b157
Implement RADAR_NUM_HANDS result.
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Change hold note contents to rows (from beats). This makes it
consistent with tap note data. Row numbers are also generally
more precise, since they're integers, not floats.
2003-12-16 04:00:39 +00:00
Glenn Maynard
237fdf13ce
fix GhostArrowRow::CopyTweening crash
2003-12-05 23:59:34 +00:00
Glenn Maynard
a1a68b5beb
fix tweening when switching receptor note skins
2003-11-28 23:27:12 +00:00
Glenn Maynard
f399e1ce58
cleanup
2003-11-28 00:46:01 +00:00
Glenn Maynard
5b2c13d51e
receptor row follows note skin changes
2003-11-28 00:45:31 +00:00
Glenn Maynard
7d84c57efa
take note skin name to *Row
2003-11-27 23:45:38 +00:00
Glenn Maynard
c691a3c2da
merge NoteFieldPlus back down
2003-11-27 05:18:28 +00:00
Chris Danford
38ec8ca856
rework tap attack representation
2003-11-15 23:19:13 +00:00
Chris Danford
d51a3491a8
working on battle attacks
2003-11-15 08:51:47 +00:00
Chris Danford
c123681854
move IsWindowed check inside of ArchHooks_Win32
2003-11-15 06:08:13 +00:00
Glenn Maynard
8e351d6dc3
remove old comments
2003-11-02 04:17:28 +00:00
Glenn Maynard
4321e32251
Make this more tolerant: it's too easy to not cache a skin, especially
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in the editor and how to play.
2003-10-26 08:24:46 +00:00
Glenn Maynard
e792d3e4df
add CacheAllUsedNoteSkins
2003-10-25 07:50:30 +00:00
Glenn Maynard
454e36b972
Cache note skins in NoteField::Load.
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Don't reset note skins in PlayerMinus::Load.
2003-10-24 09:37:38 +00:00
Glenn Maynard
a7d4a72094
more const fixes
2003-10-04 04:49:20 +00:00
Glenn Maynard
7be871b13a
Nothing ever uses YOffset directly; everything sends it to either
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ArrowGetYPosWithoutReverse or ArrowGetYPos. ArrowGetYPos
sends it to ArrowGetYPosWithoutReverse.
Fold ArrowGetYPosWithoutReverse into ArrowGetYOffset.
2003-09-26 03:31:58 +00:00
Glenn Maynard
a12b841a4f
cleanup
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add GetUndisplayedBeats
2003-09-23 23:56:15 +00:00
Glenn Maynard
03a778d642
different fNoteFieldLastBeatToDraw per-player
2003-09-23 23:23:09 +00:00
Glenn Maynard
c9889a15a7
warning
2003-09-19 01:13:45 +00:00
Chris Danford
7c92877208
fix agressive ASSERT
2003-09-18 04:23:58 +00:00