Glenn Maynard
1af6d6f0fc
Don't push and pop the centering matrix. It's reconstructed from Centering.
...
Push Centering instead.
2006-07-28 19:17:09 +00:00
Glenn Maynard
b1d0b7fe87
move centering params into a struct
2006-07-28 18:58:34 +00:00
Jason Felds
1476e335e9
OptionNames update.
2006-07-28 18:05:47 +00:00
Steve Checkoway
b3056eee1c
Fix mines not being triggered when being held down (for the most part). It's still possible for mines to not be triggered if the input released after the mine has passed but before the next Update() frame. This is much tricker to deal with since we can't ask if the button was held down at some time in the past It is also much harder to detect than having held down the button for an entire measure and watched mines just not be hit.
...
This should also fix autoplay misses by telling Step() exactly which row was pressed.
There are also comments in there about possible bugs in the grading/key sounds but I didn't want to change those without getting input from other devs since it does change the way we grade "jack hammers."
2006-07-28 09:05:58 +00:00
Chris Danford
6146caad68
fix hang if last BGChange is to -random-
2006-07-28 07:39:09 +00:00
Steve Checkoway
b868d557f7
Merge HandleStep() with Step(). This has one functional change, when using auto play and the AI avoids a mine or misses a note, the message to send on a step isn't sent which makes more sense because a step is being judged as not having happened.
2006-07-28 07:12:27 +00:00
Steve Checkoway
2d68d7b13e
Comment.
2006-07-28 04:38:12 +00:00
Steve Checkoway
e081585830
Add comment.
2006-07-28 04:37:26 +00:00
Steve Checkoway
f57e1ca17c
Add files.
2006-07-28 03:37:18 +00:00
Steve Checkoway
884af552ee
Allow combined player steps to have per-player radar values. This doesn't work for trails where it just uses the PLAYER_1 values, same with writing to the catalog file.
2006-07-28 03:34:14 +00:00
Jason Felds
1b1f2a9790
VC8 fix (inline if).
2006-07-28 03:21:45 +00:00
Ben Anderson
93412e0e84
Update...
2006-07-28 01:50:53 +00:00
Glenn Maynard
d580386bb9
unused
2006-07-28 00:38:43 +00:00
Glenn Maynard
5df5c3e7b8
LoadBG -> Load( Sprite::SongBGTexture() )
2006-07-28 00:32:39 +00:00
Glenn Maynard
3439a2e546
if a texture is registered, we can use it whether it exists as a file or not (eg. RenderTargets)
2006-07-28 00:26:13 +00:00
Glenn Maynard
eafac8fb96
simplify
2006-07-28 00:24:30 +00:00
Steve Checkoway
73962daa0a
A build script that I've found to be useful for building the linux snapshot as well as including with the source snapshots which makes it easy to build with static ffmpeg libs (which it will download, patch, configure, and build for you).
2006-07-28 00:13:25 +00:00
Glenn Maynard
4bd4508ba2
unused label
2006-07-27 23:56:41 +00:00
Glenn Maynard
bcb438f1e5
ActorUtil::ResolvePath does this
2006-07-27 23:53:15 +00:00
Glenn Maynard
bcebbe04e2
let RageTExtureManager handle this error
2006-07-27 23:51:49 +00:00
Glenn Maynard
e340b0adfd
m_sSpritePath is obsolete and never set
2006-07-27 23:20:12 +00:00
Glenn Maynard
34f43ccd4a
Use ActorUtil::ResolvePath. Other than removing a bunch of
...
duplicate code, this makes language-tagged textures work.
2006-07-27 22:58:49 +00:00
Glenn Maynard
b352d48300
unused
2006-07-27 22:57:48 +00:00
Glenn Maynard
52eccf2a8f
copy in Sprite's diagnostic: show the possible matches
...
(always do it; useful in release too)
2006-07-27 22:56:43 +00:00
Glenn Maynard
796b10f90f
old comment
2006-07-27 22:49:21 +00:00
Jason Felds
60b7894829
Add ActorFrameTexture.* for compiling.
2006-07-27 17:58:03 +00:00
Chris Danford
4299ac1590
fix "instructions.txt" detected as a global BGA
2006-07-27 06:59:34 +00:00
Chris Danford
fd0f4f1566
all unlock metrics in [UnlockManager]
2006-07-27 06:45:47 +00:00
Glenn Maynard
3bf067e47a
ActorFrameTexture: high-level access to RTT
2006-07-27 04:47:36 +00:00
Glenn Maynard
9ed6603349
add BLEND_WEIGHTED_MULTIPLY and BLEND_INVERT_DEST blend modes
2006-07-27 01:34:57 +00:00
Glenn Maynard
79ebe8805d
glBlendEquation
2006-07-27 01:31:52 +00:00
Glenn Maynard
12059deb33
fix FBO left active
2006-07-27 01:30:55 +00:00
Glenn Maynard
65a4ef51d8
fix type
2006-07-26 23:30:30 +00:00
Glenn Maynard
32e4125b2e
fix compile on newer gcc
2006-07-26 23:29:11 +00:00
Jason Felds
99039b63f5
Add RageSurface_Save_PNG.* for compilation.
2006-07-26 23:11:00 +00:00
Glenn Maynard
c42d99c7d0
update
2006-07-26 23:04:33 +00:00
Glenn Maynard
e17e6d6844
`RageSurface_Save_PNG
2006-07-26 21:16:11 +00:00
Glenn Maynard
770baa7454
cleanup, simplify
2006-07-26 20:43:11 +00:00
Glenn Maynard
871826bb2a
use GL_EXT_framebuffer_object
2006-07-26 19:18:21 +00:00
Glenn Maynard
bfb9266b0f
update
2006-07-26 05:04:55 +00:00
Jason Felds
777346aeca
RageTextureRenderTarget update.
2006-07-26 04:16:30 +00:00
Glenn Maynard
75871be849
comment
2006-07-26 04:06:45 +00:00
Glenn Maynard
c3dec06a68
update
2006-07-26 04:03:32 +00:00
Glenn Maynard
58bf179ad8
map, not multimap
2006-07-26 03:58:29 +00:00
Glenn Maynard
a9af29d939
fix warnings
2006-07-26 03:56:48 +00:00
Glenn Maynard
ea9a7edd20
add render RageTexture class
2006-07-26 03:53:51 +00:00
Glenn Maynard
98e3e411c8
OpenGL RTT interface
2006-07-26 03:44:27 +00:00
Glenn Maynard
7f434a638f
OpenGL RTT interface; X11 Pbuffer implementation (GL_ARB_pixel_buffer_object coming soon)
2006-07-26 03:39:01 +00:00
Glenn Maynard
33b2507ddd
basic RTT API
2006-07-26 03:36:47 +00:00
Steve Checkoway
74f65e3cac
Add missing screen.
2006-07-26 01:52:49 +00:00