Kyzentun
18b2d73bb1
Fixed invalid note type trace to use correct escape sequence.
2014-07-31 11:25:05 -06:00
freem
48425fa998
<Mad_Matt> hahaha. apparently I accidentally included my libtomcrypt and libtommath in my TapNote enum pull request
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<Mad_Matt> someone should probably remove those
2014-07-31 11:58:58 -05:00
kyzentun
d7fade2f0b
Merge pull request #244 from sigatrev/TapNote-enums
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Enums for TapNoteType, TapNoteSubType, and TapNoteSource
2014-07-30 23:03:51 -06:00
kyzentun
97bcfb37de
Merge pull request #240 from sigatrev/UpdatePlayerSongPositions
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UpdateSongPositions
2014-07-30 23:03:41 -06:00
kyzentun
77e0d70f39
Merge pull request #236 from kyzentun/RevalidateNoteDataATIs
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Added revalidation scheme to NoteData's all_tracks_iterator
2014-07-30 23:02:13 -06:00
kyzentun
9a0219c6b6
Merge pull request #231 from kyzentun/ChangeGame
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SetGame
2014-07-30 23:01:59 -06:00
Kyzentun
076d67132d
Reverted BitmapText::LoadFromNode back to previous logic.
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BitmapText now looks up font names in Fonts/ if the path doesn't resolve, so LoadFont is obsolete.
Added optional arg to ActorUtil::ResolvePath and GetAttrPath to make them not report an error when something is optional.
2014-07-29 12:09:40 -06:00
freem
9038056ba4
Make default value for NumBackgrounds preference 10.
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(The previous value, 8, was unable to be selected in the menu, so it was always getting changed. Thanks to Mad Matt for pointing this out)
2014-07-28 17:54:50 -05:00
Kyzentun
a5db63657c
Changed GameCommand screen validation to allow OptionsList to work again.
2014-07-27 01:47:30 -06:00
AJ Kelly
52ed5c3f55
Merge pull request #245 from sigatrev/ActorScroller
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fix ActorScroller wrapping
2014-07-26 19:27:34 -05:00
freem
bc73e053bb
telling Visual Studio to shut up about more warnings wrt/double and float
2014-07-26 19:01:49 -05:00
freem
71abf53d3c
we dropped Visual C++ 6 support a long time ago, so remove most of the boolean operator hacks.
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However, the == one is still required (at least on Visual Studio 2008, not sure about others).
Feel free to revert this if it's causing problems elsewhere.
2014-07-26 19:00:50 -05:00
sigatrev
b0cac56864
fix ActorScroller wrapping
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looping actor scrollers would never reach destination items with number
higher than the number of items.
2014-07-26 18:55:39 -05:00
freem
ec66fc21bb
explicit float postfix added to some numbers in order to get visual studio to shut up
2014-07-26 16:06:18 -05:00
sigatrev
e81af8c131
Enums for TapNoteType, TapNoteSubType, and TapNoteSource
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I intend to make additional useful information available on judgments,
such as TapNoteType and TapNoteSubType( for hold judgments ).
I am submitting this part as a separate pull request because it is more
generally applicable to anything TapNote related.
2014-07-25 18:45:02 -05:00
Kyzentun
32e5d7e90c
Improved three-key support. Default theme should be completely usable with three-key cabinets if ThreeKeyNavigation pref is true. Added ThreeKeyNavigation pref. ScreenOptions:NavigationMode metric now uses that pref to decide between normal and toggle modes. Added GoToFirstOnStart to OptionRowHandlerLua so an option row can control that behavior. Rewrote input for default's ScreenSelectProfile to use an input callback to take advantage of menu button mapping. Fixed inconsistent indentation in ORHL documentation.
2014-07-25 14:33:15 -06:00
freem
0756bfa5f4
make [ScreenHowToPlay] CharacterName metric work again
2014-07-25 01:39:33 -05:00
Kyzentun
c05a173d52
Fixed UpdateHasteRate and PlayerInfo:GetLifeMeter to check whether the life meter is null before using it.
2014-07-25 00:20:38 -06:00
sigatrev
acd3340c57
UpdateSongPositions
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It is useful to have Player SongPositions update off of ScreenGameplay
for use with things like ArrowEffects.
ScreenGameplay, ScreenHowToPlay, and ScreenEdit stop GameSoundManager
from running GameState:UpdateSongPosition and do it themselves, so this
has no impact on the screen classes that cared about, and thus updated,
player SongPositions.
2014-07-24 19:45:17 -05:00
freem
166ae6ea11
fix really awkward positioning of this line (was using spaces instead of tabs)
2014-07-24 17:51:02 -05:00
Kyzentun
bc7217908d
Added Sprite::NewBlankSprite for use by NoteSkinManager. Removed default texture loading from Sprite::Sprite. Should fix problems with white banners and garbage on videos.
2014-07-24 03:38:17 -06:00
Kyzentun
ba0a0c69d2
Fixed Course::GetTotalSeconds to work on courses that don't have a medium difficulty. A course with only double charts was probably the one that made the crash manifest.
2014-07-23 13:25:04 -06:00
Kyzentun
dc55f1391a
Added revalidation scheme to NoteData's all_tracks_iterator so that it can be made valid again after the NoteData is transformed by something adding or removing steps. This fixes the crash on courses that use transform mods on the second song. ITG2's Getting Started is an example.
2014-07-23 05:34:23 -06:00
AJ Kelly
020b3916e8
Merge pull request #233 from sigatrev/StringToDifficulty
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add OldStyleStringToDifficulty method
2014-07-22 17:54:36 -05:00
sigatrev
7622c7d423
add OldStyleStringToDifficulty method
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because SM recognizes them in .sm files.
2014-07-22 17:39:55 -05:00
sigatrev
49c8846cc0
SavePreferences
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for custom option screens.
2014-07-22 16:52:42 -05:00
Kyzentun
c3fb210291
Created GameLoop::ChangeGame analogous to GameLoop::ChangeTheme. Changed ChangeTheme to use the AfterThemeChangeScreen metric instead of a passed in screen name from the theme being changed away from. ChangeGame uses the AfterGameChangeScreen and AfterGameAndThemeChangeScreen metrics to pick the screen to load after the change. New metrics are optional and default to InitialScreen. Changed ScreenManager::ThemeChanged to not duplicate the code in ReloadOverlayScreens. Fixed ScreenManager::IsScreenNameValid to check with HasMetric before using GetMetric. Changed game ConfOption logic to set the preference and work in a similar way to the theme ConfOption. Added THEME:SetTheme lua function.
2014-07-20 20:59:12 -06:00
Kyzentun
35ce025a1c
Merge branch 'SetGame' of https://github.com/sigatrev/stepmania into ChangeGame
2014-07-20 02:12:39 -06:00
Kyzentun
69b5f1ae61
Fixed two typos.
2014-07-19 16:05:16 -06:00
Kyzentun
4c97ff64a0
Changed CheckEnum to use lua_isnoneornil so that enum args can be made properly optional. Changed PlayMusicPart to allow nil for optional args so optional args would be independent.
2014-07-19 15:20:02 -06:00
sigatrev
f87c9f83b4
add SOUND:IsTimingDelayed method and fixed SOUND:PlayMusicPart
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PlayMusicPart does not immediately start the new music. IsTimingDelayed
will return true until the new music has started.
The "applyRate" argument of PlayMusicPart was being applied to the
"align_beat" property. Added an additional argument to for "align_beat"
and made "applyRate" work properly.
2014-07-19 15:03:54 -05:00
Kyzentun
0f607df55e
Changed NoteSkinManager::LoadActor to always return a Sprite on failure because some elements must be a sprite.
2014-07-19 10:11:14 -06:00
kyzentun
020fb06930
Merge pull request #218 from kyzentun/ErrorReporting
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Better Lua Error Reporting
2014-07-18 21:52:03 -06:00
Kyzentun
a2e6d186e3
Created Def.LogDisplay for displaying messages in a log. Changed error reporting layer to use Def.LogDisplay. Changed engine error reporting to not clip errors to a single line.
2014-07-18 16:29:46 -06:00
Kyzentun
8a65dfaefa
Tested and fixed error reporting for NoteSkinManager. Changed Sprite::Sprite() to load the default texture.
2014-07-16 02:03:06 -06:00
freem
dfd7b11412
[ScreenSystemLayer] restore "Not Present" text in CoinMode_Home
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(also gave a possible answer to the comment added during the removal of pay mode)
2014-07-15 20:39:01 -05:00
Kyzentun
0f72d7cc6b
Changed NoteSkinManager to use new error reporting and avoid crashing. Fixed DoChangeTheme to switch to the InitialScreen if the screen doesn't exist in the theme being changed to. Fixed error reporting in MeterDisplay.
2014-07-15 13:28:06 -06:00
Kyzentun
273b76d3c7
ActorUtil::ResolvePath updated for error reporting. Changed BitmapText to work with either a font name or a path. ThemeManager::GetPathInfoRaw fixed to use correct error dialog. ThemeManager::GetPathInfo fixed to report correct error for missing theme elements.
2014-07-14 18:02:28 -06:00
Kyzentun
6cf23c4dc3
Changed many parts of GameCommand to improve error reporting. Fixed GameCommand setpref to not set when loading the command. Minor fix to ScreenOptionsExample.ini to explain that SongInCurrentSongGroup is unusable. CommonMetrics, CourseContentsList, HoldJudgent, OptionRowHandler all have minor changes to fix crashes on malformed theme data.
2014-07-14 15:41:04 -06:00
Kyzentun
fb1a251b7a
Changed many places that used RageException to use ReportScriptError instead. Wrote ScreenOptionsExample.ini as documentation example for the OptionRow system. Rewrote gamecommands.txt to include all GameCommands. Fixed Commands::GetOriginalCommandString to insert the semicolons that separated the original commands. Changed nonsensical boolean |= true statements in GameCommand.cpp to just use =. Added protection to ReportScriptError to keep it from recursing through itself when an error occurs in error reporting. Added UseAbort option to ReportScriptError for places that want to use an AbortRetryIgnore dialog to query the user. Added ScriptErrorMessage for places that need to handle the warning/dialog part separately. Added logging flag to MESSAGEMAN so that all messages broadcast can be logged when desired. Changed OptionRowHandler::LoadInternal to return a boolean success value as part of error handling.
2014-07-12 14:59:10 -06:00
sigatrev
08f3864191
SetGame method
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Added SetGame method to GameManager.
Altered Stepmania::ChangeCurrentGame() to allow a second input,
selecting which theme will be loaded after game is changed.
2014-07-12 09:30:32 -05:00
Kyzentun
63311ab62f
Moved error reporting to ScreenSystemLayer error.lua. ScreenSystemLayer overlay/default.lua restored to previous. Error messages are now broadcast with the ScriptError message instead of SystemMessage. Added show/hide error messages toggle and clear error messages to debug menu. Nuked ScreenConsoleOverlay for being unfinished and duplicating ScreenSystemLayer. Changed Actor:tween and Tween::CreateFromStack to use ReportScriptError on invalid tween params. Changed some OptionRowList things to use ReportScriptError on invalid metrics.
2014-07-08 20:01:33 -06:00
Kyzentun
aa564628c5
Changed InputFilter to not assert on unrecognized input devices or buttons.
2014-07-08 17:24:09 -06:00
freem
995a9c6d37
add pkgingo's (Win32) Minimaid driver.
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* new makefile config option "HAVE_MINIMAID"
* update all Visual Studio projects
2014-07-08 16:51:11 -05:00
Kyzentun
bee284d0c7
Rewrote ScreenSystemOverlay overlay/default.lua to be able to display multiple messages. Added Reload Overlay Screens option to debug menu.
2014-07-08 01:02:36 -06:00
Kyzentun
026f968fa4
Changed many uses of Dialog::OK and LOG->Warn to use ReportScriptError.
2014-07-07 00:39:27 -06:00
Kyzentun
ff1392cdba
Made Screen not go to next screen if the screen name is empty.
2014-07-05 14:14:23 -06:00
Kyzentun
a7a98a690e
Replaced every use of lua_call with RunScriptOnStack. Modified RunScriptOnStack to report an error to log and system message using a passed in context string. Modified every use of RunScriptOnStack to avoid crashing so that the reported error can be seen.
2014-07-05 01:34:05 -06:00
Kyzentun
e9220c56b7
Added Actor:GetDestX/Y/Z to Lua API.
2014-07-04 02:03:05 -06:00
kyzentun
3c028c2321
Merge pull request #206 from kyzentun/InputCallbacks
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This seems solid in my testing, I've converted Consensual to use it instead of CodeMessageCommand.
2014-07-03 23:15:03 -06:00