Ryan Dortmans
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9d1a3b5f12
|
Fixed xbox compile errors.
|
2005-04-30 04:44:18 +00:00 |
|
Chris Danford
|
df0f224ae0
|
show totals and unlock totals in Catalog.xml
don't show locked in Catalog.xml
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2005-04-28 21:20:20 +00:00 |
|
Chris Danford
|
0938d9d9a7
|
conver more to use Preference
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2005-04-28 08:27:40 +00:00 |
|
Chris Danford
|
4ffa3dcef4
|
fix uses of CoinsPerCredit
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2005-04-27 08:51:29 +00:00 |
|
Chris Danford
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958642a3b8
|
save mappings after automapping. Otherwise, if we don't exit cleanly, the automappings are lost and not reapplied on the next run
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2005-04-24 02:06:26 +00:00 |
|
Chris Danford
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218be32879
|
separate fail types per player. Now FailType adjustments based on Difficulty only affect the relevant players.
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2005-04-05 08:30:57 +00:00 |
|
Ted Percival
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151b70ab27
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(cosmetic) fix off-by-one in current date sent to logfile
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2005-03-25 11:51:08 +00:00 |
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Glenn Maynard
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0948c50ce4
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move display-related init into a function
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2005-03-22 21:34:23 +00:00 |
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Glenn Maynard
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36eafca988
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fix extending method tables
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2005-03-18 23:56:37 +00:00 |
|
Glenn Maynard
|
e4adda1183
|
Init Lua earlier, so we can have LuaReferences in GameState.
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2005-03-18 22:46:17 +00:00 |
|
Ben Anderson
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167e5aebc0
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Put all the Make* functions into a single .h/.cpp file (yes, kinda like the way it was), and add Make* functions for DialogDrivers. This means there's only one object that's affected by drivers being added/removed. (Driver default changes are a little different -- 2 or 3 objects.) Also one or two minor cleanups. (note: I apparently don't know much about CVS, it appears that some files might not make it into the repository; hang tight, I'm trying to find a solution.)
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2005-03-15 00:30:26 +00:00 |
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Ben Anderson
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0db665d4d6
|
Thorough(!) remodeling of the arch/ directory and the contents therein; fixed link-time warnings on GCC and should make things a lot easier to manage. A pile of other random things too, mostly cleanups and getting things to work with the remodeled arch/ directory.
|
2005-03-14 06:44:38 +00:00 |
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Glenn Maynard
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eadd3b3edb
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separate "low res loaded on startup" and "low res loaded on demand" banner modes
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2005-03-08 01:39:32 +00:00 |
|
Glenn Maynard
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d37a167688
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move RegisterTypes
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2005-02-28 07:20:03 +00:00 |
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Chris Danford
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ea4950e5c5
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reset game on Ctrl+F2
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2005-02-28 04:07:37 +00:00 |
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Chris Danford
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a2915c038b
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add TemporaryEventMode flag to GameState
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2005-02-21 17:29:49 +00:00 |
|
Glenn Maynard
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04ca6e051a
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UnlockSystem -> UnlockManager
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2005-02-21 06:29:04 +00:00 |
|
Glenn Maynard
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74d27315d3
|
s/UnlockSystem.h/UnlockManager.h/
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2005-02-21 06:22:46 +00:00 |
|
Chris Danford
|
eb63c30d15
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make hack more surgical
|
2005-02-16 17:33:28 +00:00 |
|
Chris Danford
|
bb712884bb
|
move global StageStats into a singleton
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2005-02-16 03:25:45 +00:00 |
|
Chris Danford
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a9c2d3ae29
|
fix re-init of Lua to give singletons a chance to register after they've all been constructed
|
2005-02-16 00:14:43 +00:00 |
|
Chris Danford
|
12fde5d55c
|
move PlayerName texts out of code and into BGAnimations
|
2005-02-13 01:16:17 +00:00 |
|
Chris Danford
|
1bd60eb3fb
|
construct LUA after THEME
|
2005-02-12 22:53:03 +00:00 |
|
Chris Danford
|
613b99d26f
|
add experimental MessageManager
|
2005-02-09 05:20:49 +00:00 |
|
Glenn Maynard
|
404d80e600
|
call ShutdownGame after HOOKS->RestartProgram, since it deletes HOOKS
|
2005-02-08 05:09:51 +00:00 |
|
Glenn Maynard
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cb7255860c
|
ug, revert
|
2005-02-07 23:50:44 +00:00 |
|
Glenn Maynard
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f8084888fe
|
Only do NTPAD check in Windows. This belongs in ArchHooks, but I don't want to drag INPUTMAN into there ...
|
2005-02-07 09:48:52 +00:00 |
|
Glenn Maynard
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22a177d345
|
This isn't needed; the correct fix for debugging in 2k is to enable emulated DirectInput (HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\DirectInput\Emulation).
|
2005-02-07 09:46:45 +00:00 |
|
Glenn Maynard
|
3a973eecbb
|
move priority boosting stuff to ArchHooks
|
2005-02-07 09:35:07 +00:00 |
|
Glenn Maynard
|
c622e6efd9
|
cleanup
|
2005-02-07 09:23:20 +00:00 |
|
Glenn Maynard
|
dc0582de4b
|
fix compile
|
2005-02-07 09:21:13 +00:00 |
|
Glenn Maynard
|
715a688008
|
remove platform-specific stuff from StpeMania.cpp
|
2005-02-07 09:17:57 +00:00 |
|
Glenn Maynard
|
acceffb39a
|
cleanup
|
2005-02-07 09:04:53 +00:00 |
|
Glenn Maynard
|
bbd1b1ee57
|
cleanup
|
2005-02-07 09:03:43 +00:00 |
|
Glenn Maynard
|
d4305e12ed
|
includes
|
2005-02-07 09:00:43 +00:00 |
|
Glenn Maynard
|
1d4d44af08
|
Fix loading window getting the default icon, by loading an icon from the theme as early as we can.
|
2005-02-07 08:59:02 +00:00 |
|
Glenn Maynard
|
cd7b71ebd7
|
loading windows should do the initial paint themselves
|
2005-02-07 08:40:37 +00:00 |
|
Chris Danford
|
4223e09cc8
|
GetPathTo -> GetPath
|
2005-02-06 03:32:53 +00:00 |
|
Chris Danford
|
12a5a25648
|
simplify
don't reload shared BGA on metrics/texture reload
|
2005-02-05 07:35:02 +00:00 |
|
Chris Danford
|
4cb179e5ec
|
remove debugging
|
2005-01-29 21:51:03 +00:00 |
|
Chris Danford
|
8555a6da45
|
use Lua to execute commands
(needs cleanup)
|
2005-01-26 11:21:43 +00:00 |
|
Chris Danford
|
cd9c48d645
|
LuaHelpers -> LuaManager
|
2005-01-24 02:26:55 +00:00 |
|
Glenn Maynard
|
dd3aa1c12e
|
I'd hoped to not need explicit initialization of Lua, but it's more
trouble than it's worth.
Add LuaManager::RunScriptFile, LuaManager::RunScript, LuaManager::Init.
|
2005-01-19 23:33:19 +00:00 |
|
Glenn Maynard
|
7b43001220
|
"aspect ratio" is ambiguous; s/m_fAspectRatio/m_fDisplayAspectRatio/
|
2005-01-16 22:57:11 +00:00 |
|
Glenn Maynard
|
bdc1b08695
|
pass DAR to the display; preserve aspect ratio in screenshots
|
2005-01-16 22:06:36 +00:00 |
|
Ryan Dortmans
|
435d25ef6b
|
Removed new.h reference
|
2004-12-12 00:24:19 +00:00 |
|
Chris Danford
|
12d556c759
|
allow multiple, simultaneous prepared screens
|
2004-12-09 09:41:06 +00:00 |
|
Chris Danford
|
005a7f5efa
|
convert more prefs to use Preference
|
2004-12-04 10:35:50 +00:00 |
|
Chris Danford
|
d46bfd460d
|
convert some prefs to use Preference
|
2004-12-04 08:21:54 +00:00 |
|
Chris Danford
|
27c69a2a04
|
cleanup
|
2004-12-04 08:11:51 +00:00 |
|