Glenn Maynard
|
0fe14c6940
|
cleanup
|
2006-01-28 23:19:26 +00:00 |
|
Chris Danford
|
c52ab6fa5e
|
Code -> UnlockEntryID
UnlockedSongs -> UnlockedEntryIDs
UnlockIndex -> UnlockEntryID
|
2006-01-28 22:08:16 +00:00 |
|
Chris Danford
|
bbf22a9647
|
UnlockType -> UnlockTrigger
|
2006-01-28 21:37:13 +00:00 |
|
Chris Danford
|
d5b264d600
|
remove unnecessary header
|
2006-01-28 21:36:41 +00:00 |
|
Glenn Maynard
|
da685371bb
|
cleanup
|
2006-01-28 09:08:39 +00:00 |
|
Steve Checkoway
|
0175a59715
|
Give the user 3 choices. "File Bug Report" opens REPORT_BUG_URL and the crashinfo.txt. "Open crashinfo.txt" just opens crashinfo.txt. You can guess what "Quit" does.
|
2006-01-28 07:22:26 +00:00 |
|
Steve Checkoway
|
eb7b96178b
|
Fix memory leak.
|
2006-01-28 07:06:11 +00:00 |
|
Steve Checkoway
|
3a669a84e6
|
Hot pluggable input devices on OS X.
|
2006-01-28 07:01:10 +00:00 |
|
Glenn Maynard
|
013a756d0e
|
remove AllowOldKeyboardInput. If you're typing on a keyboard, why
would you want to enter text with arrow keys?
|
2006-01-28 06:42:27 +00:00 |
|
Glenn Maynard
|
555bcaf7e4
|
remove RageSoundResampler.cpp
|
2006-01-28 05:17:04 +00:00 |
|
AJ Kelly
|
f0f40571d6
|
PaneDisplay text (forgot this)
|
2006-01-28 05:11:22 +00:00 |
|
Glenn Maynard
|
2d8fb8136a
|
remove RageSoundResampler
|
2006-01-28 04:55:56 +00:00 |
|
Glenn Maynard
|
4266965381
|
merge RageSoundResampler into RageSoundReader_Resample_Fast;
they're just different interfaces for the same thing
|
2006-01-28 04:53:35 +00:00 |
|
Steve Checkoway
|
ba00800245
|
Don't just make the text box the size of the splash picture. Make it 4 pixels larger than 3 times the height of a line of text.
|
2006-01-28 04:32:20 +00:00 |
|
Glenn Maynard
|
2c9cfd46ee
|
fix off-by-one
|
2006-01-28 03:19:21 +00:00 |
|
Steve Checkoway
|
1b4ce04331
|
Move to precompiled header.
|
2006-01-28 03:10:34 +00:00 |
|
Steve Checkoway
|
811f1cc0c0
|
Update.
|
2006-01-28 03:10:11 +00:00 |
|
Steve Checkoway
|
db075e472d
|
I forget why I thought I needed this. It won't be included again due to GLOBAL_H anyway.
|
2006-01-28 03:09:46 +00:00 |
|
Glenn Maynard
|
96daf3c7bd
|
cleanup
|
2006-01-28 02:59:54 +00:00 |
|
Glenn Maynard
|
a825cd027c
|
const
|
2006-01-28 02:10:24 +00:00 |
|
Glenn Maynard
|
35ce203137
|
themable
|
2006-01-27 23:38:19 +00:00 |
|
Glenn Maynard
|
258b476eb0
|
add note (for the day we drop VC6 and can make Copy covar)
|
2006-01-27 23:24:42 +00:00 |
|
Chris Danford
|
3ced24bd13
|
tabs cleanup
|
2006-01-27 21:31:56 +00:00 |
|
Chris Danford
|
e186a752f0
|
ScreenUnlock -> ScreenUnlockStatus
|
2006-01-27 21:31:37 +00:00 |
|
Chris Danford
|
e1f60ebc60
|
ScreenUnlock -> ScreenUnlockStatus
|
2006-01-27 19:57:08 +00:00 |
|
Chris Danford
|
a935da0993
|
ScreenUnlock -> ScreenUnlockStatus
|
2006-01-27 19:49:38 +00:00 |
|
Chris Danford
|
89bdf27681
|
ScreenUnlock -> ScreenUnlockStatus
|
2006-01-27 19:24:11 +00:00 |
|
Steve Checkoway
|
aef7bdf3c1
|
Cleanup.
|
2006-01-27 10:35:56 +00:00 |
|
Steve Checkoway
|
28f218abbc
|
Year.
|
2006-01-27 10:33:47 +00:00 |
|
Steve Checkoway
|
00429b8c9d
|
Add license.
|
2006-01-27 10:33:07 +00:00 |
|
Steve Checkoway
|
9b9759d916
|
Remove hack for EMS.
|
2006-01-27 10:30:59 +00:00 |
|
Steve Checkoway
|
6ac24c8cda
|
Fix concurrent rendering while windowed. Also shutdown fullscreen cleanly and fix memory leak.
|
2006-01-27 10:30:24 +00:00 |
|
Steve Checkoway
|
a8043ac3d8
|
Don't map more than MAX_GAME_CONTROLLERS.
|
2006-01-27 10:20:10 +00:00 |
|
Steve Checkoway
|
9120254fdc
|
Fix crash when using EMS USB2.
|
2006-01-27 10:11:50 +00:00 |
|
Steve Checkoway
|
e5bbe7f1e9
|
Spacing cleanup.
|
2006-01-27 09:51:51 +00:00 |
|
Steve Checkoway
|
7b1140fed6
|
Some cleanup. Work around EMS auto mapping problem.
|
2006-01-27 09:25:27 +00:00 |
|
Steve Checkoway
|
6f6127b658
|
Some tiny change that I don't really understand.
|
2006-01-27 09:22:36 +00:00 |
|
Glenn Maynard
|
f4f326f893
|
implement concurrent rendering on X11. Still a little flickery when switching in and out of threaded mode; not sure why yet.
|
2006-01-27 09:21:43 +00:00 |
|
Glenn Maynard
|
4a2d23bcbe
|
Reuse the same concurrent rendering thread, instead of creating a new one, to work around a bug in the Linux nVidia drivers, where rendering will stop working after ~128 threads. Use BeginConcurrentRenderingMainThread/EndConcurrentRenderingMainThread.
|
2006-01-27 09:15:21 +00:00 |
|
Glenn Maynard
|
eb0e1f4295
|
add an overload which is called from the main thread, just before using the concurrent rendering thread
|
2006-01-27 09:13:03 +00:00 |
|
Glenn Maynard
|
f53f30f6cf
|
don't use bitwise ops as boolean ops
|
2006-01-27 08:19:53 +00:00 |
|
Glenn Maynard
|
24e016c397
|
split out CreateWindow
|
2006-01-27 08:17:29 +00:00 |
|
Chris Danford
|
f09aee93b8
|
consistent language capitalization
|
2006-01-27 08:16:22 +00:00 |
|
Glenn Maynard
|
dca00042c2
|
fix segfault when unbound keys are pressed
|
2006-01-27 08:15:46 +00:00 |
|
Chris Danford
|
ec809e5e3e
|
show native names for each language
|
2006-01-27 08:13:01 +00:00 |
|
Chris Danford
|
898c8ebfeb
|
Centered1Player->Center1Player
|
2006-01-27 07:35:05 +00:00 |
|
Steve Checkoway
|
dae517d250
|
Make sure that the run loop runs until the input handler terminates by adding a run loop source.
|
2006-01-27 07:33:11 +00:00 |
|
Steve Checkoway
|
3cb4f5711d
|
If we can't run, perform clean up right then.
|
2006-01-27 07:30:42 +00:00 |
|
Chris Danford
|
e09e502038
|
CenteredSingle->Center1Player
|
2006-01-27 07:09:43 +00:00 |
|
Chris Danford
|
af732e66aa
|
solo single -> centered single
|
2006-01-27 06:46:41 +00:00 |
|