Commit Graph

39 Commits

Author SHA1 Message Date
Chris Danford 09d018444e split StageStats into player-specific and non-player-specific structs 2004-12-20 10:47:41 +00:00
Glenn Maynard e0fe0e6ddd reduce Model.h dependencies 2004-08-19 01:29:46 +00:00
Glenn Maynard cab0542708 re-add DISPLAY->SetLightOff/SetLighting(false) (where'd they go?)
cleanup
2004-06-18 16:58:37 +00:00
Glenn Maynard a5663aaa0d style cleanup; when commiting, please diff and try to remove unrelated
changes
2004-06-18 16:56:21 +00:00
Glenn Maynard 8221bf543a SDL calls must never be made outside of RageDisplay_OGL 2004-06-18 16:54:48 +00:00
Kevin Slaughter b3f1d8f874 Added GL cel shading option for models 2004-06-18 11:02:40 +00:00
Glenn Maynard 30a9bf3292 license update 2004-06-08 00:08:04 +00:00
Chris Danford a9db266eb2 "for( p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )" 2004-05-24 08:16:17 +00:00
Chris Danford ba93ee8469 "for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )" 2004-05-24 06:10:11 +00:00
Chris Danford f95254c1a9 turn off culling on dancing characters 2004-03-07 05:53:04 +00:00
Glenn Maynard 01577a27f2 (ugly) fix uninitialized values 2004-01-21 05:49:25 +00:00
Glenn Maynard 9170e91bcc Move CurStageStats and vPlayedStageState out of GAMESTATE. Having
GameState.h depend on StageStats.h is too inconvenient.
2003-12-23 00:26:00 +00:00
Glenn Maynard 11870a6072 continue phasing out BASE_PATH and SLASH 2003-12-10 09:26:05 +00:00
Steve Checkoway 460dd1ca49 scoping fix 2003-11-11 02:46:43 +00:00
Andrew Livy ad7c67b0ce Added: 2D DancingCharacter System, Ability to Show (or not show) Evaluation Screen on Fail. Evaluation Screen Fail / Passed BGA Overlays. 2003-11-10 23:25:44 +00:00
Glenn Maynard ee7a8ea08e fix XXX 2003-11-02 03:52:13 +00:00
Chris Danford 4414561fe6 add default character so Rave/Battle is playable without character models 2003-09-25 04:22:51 +00:00
Chris Danford c8f7c02036 Split ModelView matrix stack into View and World stacks.
Add "hallway" and "distant" mods.
2003-09-21 02:36:28 +00:00
Chris Danford e5c62fcfa0 fix dancing character update rate 2003-09-13 19:08:19 +00:00
Kevin Slaughter 7f8c204bf3 Remove dead GetHowToPlayAnimationPath() 2003-09-11 09:08:23 +00:00
Chris Danford b48d78b866 fix Dancing Characters option setting "Select" 2003-09-07 23:35:48 +00:00
Chris Danford 8a78faf552 better lighting on Danger 2003-08-31 22:38:32 +00:00
Kevin Slaughter 5c2d7c5bd3 Added flashing red light ala previous DDR mixes during DANGER animation on the dancing characters. 2003-08-26 07:44:22 +00:00
Chris Danford 4fd5ede6de fix dancing characters not resetting between songs in a course 2003-08-23 19:58:46 +00:00
Kevin Slaughter adc19d0a15 Updated ScreenHowToPlay code to include dancer. I know it's a bit rough and too-fast paced right now, but that will all be fixed tonight when I get home and re-commit. 2003-07-31 11:31:24 +00:00
Glenn Maynard e70158e4bc Avoid division by zero.
This shouldn't matter; div/0 is not a fatal error by default.  Some people
are getting exceptions for it, though; I have no idea why.
2003-07-09 02:12:14 +00:00
Chris Danford 9c9aef37c7 fold CroppedSprite functionality into Sprite
more work on Rave
2003-07-03 06:38:57 +00:00
Glenn Maynard 33324c34cc If the music is in slow motion, dance in slow motion, too. 2003-06-27 20:10:37 +00:00
Glenn Maynard d4508af417 unneeded header 2003-06-27 08:53:46 +00:00
Chris Danford df728d987a Add sorts by meter
Choose a random dancing character on GameState::Reset()
2003-06-27 08:06:22 +00:00
Glenn Maynard 8756019ea6 Fix course crash. (Not a real fix, since I can't test this code yet.) 2003-06-10 05:28:33 +00:00
Glenn Maynard a382b65e1d fix warnings
can't take the address of the return value of a function
2003-06-10 05:21:26 +00:00
Chris Danford b2f5393026 finalize dancing character directory structure
better camera movements
animated face textures
2003-06-09 19:22:04 +00:00
Chris Danford f34d409d6e DDR-like camera motions for DancingCharacters 2003-06-07 22:20:39 +00:00
Chris Danford 739cc6d38b support loading of multiple animations in a Model 2003-06-07 18:09:20 +00:00
Chris Danford bf77ee902f fix DrawIndexedTriangles bug that caused uninited verticies to be drawn 2003-06-07 11:54:44 +00:00
Chris Danford 54bedc3eba clean up RageDisplay methods, add ability to mask song banner
The masking uses the Z-buffer under the assumption that some cards don't have a stencil.  Should we be using the stencil instead?  It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Chris Danford c04b5b993b add Model to NoteDisplay 2003-05-09 04:42:04 +00:00
Chris Danford 35dd3886dd add dancing character support, option to enable 2003-05-05 04:43:11 +00:00