Devin J. Pohly
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2cf9262afc
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merge OverlayInput into Input. overlay screens can still intercept input if they want.
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2013-01-12 23:19:44 -05:00 |
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Devin J. Pohly
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d13ac7e7a2
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modify Input() on screens to return boolean
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2013-01-12 22:48:38 -05:00 |
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Jason Felds
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4f07a0ea8b
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war on -Werror, part 7: start informal params.
I'm preserving our numbering Pohly. ;)
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2012-12-26 23:23:59 -05:00 |
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AJ Kelly
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264ba574fb
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part two of three re: Actors/
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2011-10-02 21:40:33 -05:00 |
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Jason Felds
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f9d12e1afe
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I hope Windows likes "/" versus "\".
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2011-10-02 00:09:40 -04:00 |
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AJ Kelly
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9cf2592a32
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fix up some include paths.
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2011-10-01 22:59:01 -05:00 |
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Jason Felds
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a085d0d1da
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Line endings...be normalized!
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2011-03-17 01:47:30 -04:00 |
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AJ Kelly
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ed3d0d561b
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considering having mouse inputs be like menu inputs as far as Screens are concerned.
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2011-02-23 05:16:41 -06:00 |
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Jason Felds
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26b9f7502f
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General doxygen updates.
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2011-02-18 21:30:03 -05:00 |
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Jason Felds
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e3e6eae012
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More doxygen. Start of AutoScreenMessage( * );
The lack of semicolon messes up the doc generator.
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2011-02-18 20:35:49 -05:00 |
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AJ Kelly
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5cd6a32930
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[Screen] add HandleBackButton (for people who know what they're doing ;) [people making multi-state menus using the MK2ULTRA method])
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2011-01-01 14:02:53 -06:00 |
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AJ Kelly
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069bd6cca2
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turns out these bindings don't work so well.
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2010-12-21 23:04:59 -06:00 |
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AJ Kelly
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2d6d081c30
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Add SetNextScreenName(string) and SetPrevScreenName(string) Lua bindings to Screen
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2010-12-21 21:37:26 -06:00 |
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AJ Kelly
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77e17dae2b
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[Screen] add GetScreenType() Lua binding.
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2010-06-10 14:26:56 -05:00 |
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AJ Kelly
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60b86919ba
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[Player] CheckpointsFlashOnHold metric added (bool). also cleanup/comment/etc.
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2010-02-24 02:40:36 -06:00 |
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AJ Kelly
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5c5ef54a48
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various changes from sm4 and sm-ssc (svn); see updated changelog for the full information
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2010-02-18 23:17:24 -06:00 |
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AJ Kelly
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3e51544930
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Initial commit.
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2010-01-26 21:00:30 -06:00 |
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Devin J. Pohly
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80057f53cd
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smsvn -> ssc-hg glue: rearrange directory structure
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2013-06-10 15:38:43 -04:00 |
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