Chris Danford
0940df4b49
move enum TimingWindow to global for PrefsManager
2005-10-08 17:37:04 +00:00
Chris Danford
0b808c6685
naming cleanup
2005-10-08 16:36:14 +00:00
Steve Checkoway
74788af655
Fix compile (but not link--see list) on PPC linux.
2005-10-08 11:56:36 +00:00
Chris Danford
0c458e121f
Remove link. The comments text is sufficient.
2005-10-08 05:05:46 +00:00
Chris Danford
4a9e8bec22
fix goofy "can't play dance reverting to dance" logic
2005-10-08 04:54:04 +00:00
Chris Danford
32464990af
enum name cleanup to reflect the generic calculations
2005-10-08 04:50:28 +00:00
Chris Danford
d2fd0c5ed2
note skin -> NoteSkin
2005-10-08 04:49:43 +00:00
Chris Danford
e0c0795e18
Use generic names for score values since they are treated genericly by the code.
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Theme changes coming...
2005-10-08 03:01:27 +00:00
Chris Danford
0f07808ecc
Use generic names for score values since they are treated genericly by the code.
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Theme changes coming...
2005-10-08 02:10:32 +00:00
Chris Danford
1ead066956
Use generic names for TapNoteScore values since they are treated genericly by the code.
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Theme changes coming...
2005-10-08 02:02:03 +00:00
Chris Danford
b6cf3477b4
Use generic names for TapNoteScore values since they are treated genericly by the code.
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Theme changes coming...
2005-10-08 00:57:40 +00:00
Chris Danford
833acb950d
add SmartJoy PLUS mappings
2005-10-07 20:21:14 +00:00
Chris Danford
591d9e4aca
fix error
2005-10-07 07:12:35 +00:00
Chris Danford
8537b95a52
fix warning
2005-10-07 07:12:20 +00:00
Chris Danford
e80dcafbdd
tracking down volume related assert
2005-10-07 05:29:33 +00:00
Chris Danford
052a0166df
add/remove files
2005-10-07 05:02:02 +00:00
Chris Danford
1333bfd2d8
remove references to specific games for things that are only specific to the controller type
2005-10-07 05:00:52 +00:00
Glenn Maynard
9525bc094d
prefer to init cached metrics from Init, not ctor
2005-10-07 03:28:47 +00:00
Glenn Maynard
fee7293c08
allow initting these with Load
2005-10-07 03:28:16 +00:00
Glenn Maynard
8fb283a59c
move assert to Read()
2005-10-07 03:24:22 +00:00
Glenn Maynard
0ca0b6a43f
add GetName, GetGroup
2005-10-07 03:20:40 +00:00
Glenn Maynard
952270b060
use Init
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cleanup
2005-10-07 03:07:17 +00:00
Glenn Maynard
1b319be859
done automatically
2005-10-07 03:00:01 +00:00
Glenn Maynard
abc2595e45
simplify
2005-10-07 02:57:54 +00:00
Glenn Maynard
a411c9d1f4
comment
2005-10-07 02:56:23 +00:00
Glenn Maynard
91815ef03e
Simplify: Move LoadChildrenFromNode into ActorFrame::LoadFromNode.
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This also makes loading consistent between ActorFrame, ActorScroller and DActorScroller.
Previously, we ran ActorFrame::LoadFromNode before adding children, which caused InitCommand
to be run before adding children.
2005-10-07 02:55:47 +00:00
Glenn Maynard
f875098dac
typo
2005-10-07 02:44:42 +00:00
Glenn Maynard
de8b1db0f3
typo
2005-10-07 02:00:42 +00:00
Glenn Maynard
7a8cf0bb38
cleanup: move code out of header, remove RageUtil.h from Actor.h
2005-10-07 01:59:20 +00:00
Glenn Maynard
630ea78f63
missing header
2005-10-07 01:58:41 +00:00
Glenn Maynard
775273cef4
fix warning
2005-10-07 01:45:48 +00:00
Glenn Maynard
c904417448
missing header
2005-10-07 01:45:20 +00:00
Glenn Maynard
0c0c5d9557
update
2005-10-07 01:39:34 +00:00
Glenn Maynard
4aa3330211
Nothing ever overrides BeginDraw or EndDraw--any time where we might, we just
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do the stuff in DrawPrimitives. Remove unneeded virtual calls from the Actor
draw path.
Fix comments.
2005-10-07 01:31:27 +00:00
Chris Danford
17388b8d74
change Translation.dat -> Translations.xml
2005-10-06 07:13:41 +00:00
Chris Danford
bc332a57b1
change Translation.dat -> Translations.xml
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Move GroupName translations out of code and into Translations.xml
2005-10-06 07:01:58 +00:00
Chris Danford
0200863ced
model file name cleanup
2005-10-06 07:00:30 +00:00
Chris Danford
74a1548e01
cleanup
2005-10-06 06:59:22 +00:00
Glenn Maynard
1472cd1618
old comment
2005-10-06 04:39:30 +00:00
Glenn Maynard
f0fd4d8acc
these mappings aren't really important here; these are just generic difficulty levels
2005-10-06 01:55:25 +00:00
Glenn Maynard
9217d8b333
update
2005-10-06 01:29:02 +00:00
Glenn Maynard
3e964691e5
remove GhostArrow
2005-10-06 01:28:22 +00:00
Glenn Maynard
c3129a682e
Remove GhostArrow, and do them with XML. This is simpler and reduces bloat
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in note skins.
- skins with only one ghost flash can simply override "Common Tap Explosion Bright"
and "Dim"
- don't need to have tons of files to redirect each type of ghost flash
- still supports overriding ghost commands in NoteSkin metrics.ini
- fixes obscure bug: the first bright ghost flash wouldn't hide the last dim ghost flash
2005-10-06 01:22:18 +00:00
Glenn Maynard
1ab2e6022e
fixup
2005-10-06 01:16:42 +00:00
Glenn Maynard
3c212785c0
remove unused Unload
2005-10-06 01:16:05 +00:00
Glenn Maynard
757b5c0acb
prefer AutoActor over Sprite
2005-10-05 22:36:49 +00:00
Glenn Maynard
a3c0817d81
prefer AutoActor over Sprite
2005-10-05 22:30:54 +00:00
Glenn Maynard
c411e8a4ac
fix name conflict between HoldJudgment::Reset and Actor::Reset
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prefer AutoActor over Sprite
2005-10-05 22:26:02 +00:00
Glenn Maynard
363f995814
Fix HoldJudgments not being shown. Actors can't be stored in STL containers
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without implementing operator= and a copy ctor; the ActorFrame child list
won't be updated. (This used to work because, with a fixed-length array,
this loading was done in the ctor, though it should have been done in Init.) Also
fixes loads happening during Player::Load, which shouldn't happen.
2005-10-05 22:21:27 +00:00
Glenn Maynard
291696fc1f
fix backwards
2005-10-05 22:14:48 +00:00