teejusb
7e3789b131
Integrate C++11 branch into 5_1-new
2019-06-22 12:35:38 -07:00
Kyzentun
4f95bf08ad
Function chaining for actors and singletons.
2014-12-01 22:31:30 -07:00
Devin J. Pohly
4520186722
ActorMultiTexture: warn on bad SetTextureMode index
2013-11-02 00:24:35 -04:00
Devin J. Pohly
3aee5472f8
ActorMultiTexture: warn on adding nil
2013-11-01 22:34:38 -04:00
Devin J. Pohly
b351b757b4
ActorMultiTexture: actually return number of units
2013-11-01 22:34:22 -04:00
Jason Felds
9f24627bf9
The big NULL replacement party part 1.
...
This is meant to be a safer alternative since
NULL can often be 0. Let's not rely on that.
And yes, I know this is a lot of files. This is
a safer thing to do in big commits vs for loops.
2013-05-03 23:01:54 -04:00
Jason Felds
c67419ecc8
There goes the macro file.
...
This is one of my bigger commits in this branch.
Still, shouldn't cause a problem.
2013-05-01 23:54:39 -04:00
Jason Felds
caa1c30419
Few loops here.
2013-05-01 21:24:42 -04:00
AJ Kelly
e14b96cfbf
part one of three-ish in reverting the Actors/ folder thing
2011-10-02 21:14:01 -05:00
Colby Klein
69431604e3
Remove the old files. (also I am very sorry for nuking the line by line history, this has been pissing me off for ages)
2011-09-23 15:44:01 -07:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
Jason Felds
9d13036e08
Add @briefs to the Luna classes.
...
Yeah...there was a lot. */
2011-02-19 12:26:18 -05:00
Jason Felds
1bed6d3630
De-Python-ize REGISTER_ACTOR_CLASS(*).
2011-02-18 23:55:41 -05:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00
Devin J. Pohly
80057f53cd
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00