215 lines
6.2 KiB
C++
215 lines
6.2 KiB
C++
#include "global.h"
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#include <cassert>
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#include "ActorMultiTexture.h"
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#include "RageTextureManager.h"
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#include "XmlFile.h"
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#include "RageLog.h"
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#include "RageDisplay.h"
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#include "RageTexture.h"
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#include "RageUtil.h"
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#include "ActorUtil.h"
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#include "Foreach.h"
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#include "LuaBinding.h"
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#include "LuaManager.h"
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REGISTER_ACTOR_CLASS( ActorMultiTexture )
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ActorMultiTexture::ActorMultiTexture()
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{
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m_EffectMode = EffectMode_Normal;
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}
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ActorMultiTexture::~ActorMultiTexture()
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{
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ClearTextures();
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}
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ActorMultiTexture::ActorMultiTexture( const ActorMultiTexture &cpy ):
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Actor( cpy )
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{
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#define CPY(a) a = cpy.a
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CPY( m_Rect );
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CPY( m_aTextureUnits );
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#undef CPY
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FOREACH( TextureUnitState, m_aTextureUnits, tex )
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tex->m_pTexture = TEXTUREMAN->CopyTexture( tex->m_pTexture );
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}
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void ActorMultiTexture::SetTextureCoords( const RectF &r )
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{
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m_Rect = r;
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}
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void ActorMultiTexture::LoadFromNode( const XNode* pNode )
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{
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m_Rect = RectF( 0, 0, 1, 1 );
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Actor::LoadFromNode( pNode );
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}
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void ActorMultiTexture::SetSizeFromTexture( RageTexture *pTexture )
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{
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ActorMultiTexture::m_size.x = pTexture->GetSourceWidth();
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ActorMultiTexture::m_size.y = pTexture->GetSourceHeight();
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}
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void ActorMultiTexture::ClearTextures()
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{
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FOREACH( TextureUnitState, m_aTextureUnits, tex )
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TEXTUREMAN->UnloadTexture( tex->m_pTexture );
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m_aTextureUnits.clear();
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}
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int ActorMultiTexture::AddTexture( RageTexture *pTexture )
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{
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ASSERT( pTexture != NULL );
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LOG->Trace( "ActorMultiTexture::AddTexture( %s )", pTexture->GetID().filename.c_str() );
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m_aTextureUnits.push_back( TextureUnitState() );
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m_aTextureUnits.back().m_pTexture = TEXTUREMAN->CopyTexture( pTexture );
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return m_aTextureUnits.size() - 1;
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}
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void ActorMultiTexture::SetTextureMode( int iIndex, TextureMode tm )
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{
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ASSERT( iIndex < (int) m_aTextureUnits.size() );
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m_aTextureUnits[iIndex].m_TextureMode = tm;
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}
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void ActorMultiTexture::DrawPrimitives()
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{
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Actor::SetGlobalRenderStates(); // set Actor-specified render states
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RectF quadVerticies;
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quadVerticies.left = -m_size.x/2.0f;
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quadVerticies.right = +m_size.x/2.0f;
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quadVerticies.top = -m_size.y/2.0f;
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quadVerticies.bottom = +m_size.y/2.0f;
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DISPLAY->ClearAllTextures();
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for( size_t i = 0; i < m_aTextureUnits.size(); ++i )
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{
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TextureUnit tu = enum_add2(TextureUnit_1, i);
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DISPLAY->SetTexture( tu, m_aTextureUnits[i].m_pTexture->GetTexHandle() );
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DISPLAY->SetTextureWrapping( tu, m_bTextureWrapping );
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DISPLAY->SetTextureMode( tu, m_aTextureUnits[i].m_TextureMode );
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}
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DISPLAY->SetEffectMode( m_EffectMode );
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static RageSpriteVertex v[4];
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v[0].p = RageVector3( quadVerticies.left, quadVerticies.top, 0 ); // top left
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v[1].p = RageVector3( quadVerticies.left, quadVerticies.bottom, 0 ); // bottom left
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v[2].p = RageVector3( quadVerticies.right, quadVerticies.bottom, 0 ); // bottom right
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v[3].p = RageVector3( quadVerticies.right, quadVerticies.top, 0 ); // top right
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const RectF *pTexCoordRect = &m_Rect;
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v[0].t = RageVector2( pTexCoordRect->left, pTexCoordRect->top ); // top left
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v[1].t = RageVector2( pTexCoordRect->left, pTexCoordRect->bottom ); // bottom left
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v[2].t = RageVector2( pTexCoordRect->right, pTexCoordRect->bottom ); // bottom right
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v[3].t = RageVector2( pTexCoordRect->right, pTexCoordRect->top ); // top right
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v[0].c = m_pTempState->diffuse[0]; // top left
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v[1].c = m_pTempState->diffuse[2]; // bottom left
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v[2].c = m_pTempState->diffuse[3]; // bottom right
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v[3].c = m_pTempState->diffuse[1]; // top right
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DISPLAY->DrawQuad( v );
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for( size_t i = 0; i < m_aTextureUnits.size(); ++i )
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DISPLAY->SetTexture( enum_add2(TextureUnit_1, i), 0 );
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DISPLAY->SetEffectMode( EffectMode_Normal );
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}
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bool ActorMultiTexture::EarlyAbortDraw() const
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{
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return m_aTextureUnits.empty();
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}
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// lua start
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#include "LuaBinding.h"
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class LunaActorMultiTexture: public Luna<ActorMultiTexture>
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{
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public:
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static int ClearTextures( T* p, lua_State *L )
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{
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p->ClearTextures();
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return 0;
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}
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static int AddTexture( T* p, lua_State *L )
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{
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RageTexture *pTexture = Luna<RageTexture>::check(L, 1);
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int iRet = p->AddTexture( pTexture );
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lua_pushinteger( L, iRet );
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return 1;
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}
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static int SetTextureMode( T* p, lua_State *L )
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{
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int iIndex = IArg(1);
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TextureMode tm = Enum::Check<TextureMode>(L, 2);
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p->SetTextureMode( iIndex, tm );
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return 0;
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}
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static int SetTextureCoords( T* p, lua_State *L )
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{
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p->SetTextureCoords( RectF(FArg(1), FArg(2), FArg(3), FArg(4)) );
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return 0;
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}
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static int SetSizeFromTexture( T* p, lua_State *L )
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{
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RageTexture *pTexture = Luna<RageTexture>::check(L, 1);
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p->SetSizeFromTexture( pTexture );
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return 0;
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}
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static int SetEffectMode( T* p, lua_State *L )
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{
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EffectMode em = Enum::Check<EffectMode>(L, 1);
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p->SetEffectMode( em );
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return 0;
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}
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LunaActorMultiTexture()
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{
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ADD_METHOD( ClearTextures );
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ADD_METHOD( AddTexture );
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ADD_METHOD( SetTextureMode );
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ADD_METHOD( SetTextureCoords );
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ADD_METHOD( SetSizeFromTexture );
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ADD_METHOD( SetEffectMode );
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}
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};
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LUA_REGISTER_DERIVED_CLASS( ActorMultiTexture, Actor )
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// lua end
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/*
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* (c) 2001-2007 Glenn Maynard, Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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