Glenn Maynard
161fd75058
SDL init.
2002-10-24 03:56:46 +00:00
Glenn Maynard
c5925aea51
SDL-based timer. Trivial.
2002-10-24 03:55:40 +00:00
Glenn Maynard
c470d0fb9f
Add new files.
...
Add the SDL include directories.
This removes dxutil.cpp,h. This won't compile until I commit the new
RageTimer, which will be in a moment.
Increase the default warning level to 4. (Thought I committed that;
maybe I only did it for one build.)
I think the rest is just harmless cruft changes from VC that happen every
time someone commits to these files.
2002-10-24 03:55:07 +00:00
Glenn Maynard
53ebb7d35c
bugfix for when not all notetypes are available
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remove lots of unused includes
2002-10-24 03:47:37 +00:00
Glenn Maynard
cbd53dad3e
doesn't actually use dxutil
2002-10-24 03:46:25 +00:00
Glenn Maynard
3f2648011f
Some SDL source files: dithering routine, zoom routine and
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misc. tools.
2002-10-24 03:38:23 +00:00
Glenn Maynard
9adcb8349d
SDL, SDL debug DLL and SDL_image.
2002-10-24 03:34:27 +00:00
Glenn Maynard
fe7c85449c
DLLs used by SDL_image.
2002-10-24 03:32:59 +00:00
Chris Danford
57896611b9
Documentation clean up and optimized AutoGen
2002-10-24 01:51:01 +00:00
Chris Danford
a53fe4ef0e
Don't allow switching of pages on SelectDifficulty after one player has made a choice.
2002-10-21 02:32:06 +00:00
Chris Danford
3a6edc3d99
Fixed hang when loading pump or solo notes
2002-10-21 02:15:06 +00:00
Chris Danford
6674d2a9a1
Fixed super shuffle generating impossible HoldNote patterns.
2002-10-20 21:39:13 +00:00
Chris Danford
fedb7b0c92
Added super shuffle to PlayerOptions screen. Duh...
2002-10-20 20:20:12 +00:00
Chris Danford
1989e70fb1
Removed assert in OptionIconRow that was triggering if there were more options than icons.
2002-10-20 20:16:03 +00:00
Chris Danford
ea9a5be821
On SelectDifficulty the "This mode is difficult" sound plays every switch from page 1 to page 2, not just the first time.
2002-10-20 20:03:28 +00:00
Chris Danford
5efe893685
Support for "Shifted" punctuation keys in TextEntry.
2002-10-20 19:54:15 +00:00
Chris Danford
3e12a22626
MenuTimer set to "00" after pressing Start.
2002-10-20 19:38:07 +00:00
Chris Danford
bb669368ba
Texture caching off by default
2002-10-20 19:34:17 +00:00
Chris Danford
d0412d9a03
Changed toggle resolution from 400 to 320 because 320 looks better.
2002-10-20 18:03:11 +00:00
Chris Danford
f3c78ebdb1
More efficient texture memory usage. Fixes hickups on BGAnimation change.
2002-10-20 17:26:31 +00:00
Chris Danford
1c75f1b095
More efficient texture memory usage. Fixes hickups on BGAnimation change.
2002-10-20 17:18:05 +00:00
Glenn Maynard
0b1cd44364
Update.
2002-10-20 09:49:17 +00:00
Glenn Maynard
dc06849fa0
Use clamp instead of border to get rid of some stray lines.
2002-10-20 08:50:49 +00:00
Glenn Maynard
8669f05da3
Update.
2002-10-20 07:15:52 +00:00
Glenn Maynard
2cd8a7c313
Hide the main window when we crash. Save the dump early, in case
...
something else blows up.
2002-10-20 07:14:23 +00:00
Chris Danford
3445d28025
Fixed "wrong frame shown for tap on same row as hold head"
2002-10-20 05:25:34 +00:00
Glenn Maynard
833fc3ccdb
Fix a random #pragma once.
2002-10-20 05:14:39 +00:00
Glenn Maynard
e3a03499dc
Remove RageTexture::m_TextureFormat.
2002-10-20 05:14:16 +00:00
Glenn Maynard
f15a46f431
Don't set RageTexture::m_TextureFormat. (Nothing ever reads it beyond
...
texture creation, so it can be removed.)
2002-10-20 05:13:34 +00:00
Glenn Maynard
d997eb6c03
Move commas into a place real, living humans expect them to be.
2002-10-20 03:56:09 +00:00
Glenn Maynard
269117402d
Update.
2002-10-20 03:54:54 +00:00
Glenn Maynard
90f826b278
Clean up restarting: close the mutex to make sure it actually restarts,
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and don't make assumptions about the executable filename.
2002-10-20 03:53:45 +00:00
Chris Danford
d7e458cb2f
Fixed "can't switch to windowed" (hopefully). Fixed smpackage: individual files selected not added to zip.
2002-10-20 02:33:32 +00:00
Chris Danford
28ca40b186
Desktop path now discovered correctly on non-English OSes.
2002-10-19 23:28:10 +00:00
Glenn Maynard
22b95f922f
Change DWORD to int in *Texture*. (Maybe it should be unsigned, but
...
we don't use unsigned much anyway.)
2002-10-19 19:30:34 +00:00
Glenn Maynard
d98b95d63c
Remove unnecessary cast.
2002-10-19 19:21:21 +00:00
Glenn Maynard
b3f4d37071
If UTDSeconds is 0, unload unused textures immediately; this makes
...
sure we don't keep them around for an extra screen anyway.
2002-10-19 19:18:40 +00:00
Glenn Maynard
7783b51900
map iterators aren't invalidated when you delete a different one
2002-10-19 18:56:48 +00:00
Glenn Maynard
40ef973094
move/fix comment
2002-10-18 23:12:20 +00:00
Glenn Maynard
04d39f2dfb
Only save #FIRSTBEAT/#LASTBEAT to cache. (It's derived.)
2002-10-18 19:46:55 +00:00
Glenn Maynard
ffd4a4f436
/* */
2002-10-18 19:46:00 +00:00
Chris Danford
1a2cc7dfdf
Switched texture stretch filter to linear instead of triangle for faster loading (I can't see the difference)
2002-10-18 19:10:37 +00:00
Chris Danford
15fc589cc6
Fixed articts in hold note and life frames.
2002-10-18 19:01:32 +00:00
Glenn Maynard
1c955f47f6
Remove obsolete commented code.
...
Increase draw-behind when recording, so notes don't pop distractingly
out of view before they're off-screen.
2002-10-18 04:13:19 +00:00
Glenn Maynard
995a75b4cf
fix reselection bug
2002-10-18 02:42:52 +00:00
Glenn Maynard
dc28f03cde
Merge R and P keys.
2002-10-18 02:08:44 +00:00
Glenn Maynard
3f60901da2
Sync up playing and recording.
2002-10-18 02:03:44 +00:00
Glenn Maynard
5b2aee2420
Make sure record never sets a negative note.
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Make sure escape doesn't do anything else when exiting from record.
2002-10-18 02:02:53 +00:00
Glenn Maynard
1ca0f1f719
More extra code.
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Comment out the, er, dimmer.
2002-10-18 01:46:25 +00:00
Glenn Maynard
5d94e66b8d
Bring speeds out to two decimal places, so we get .75.
2002-10-18 01:36:19 +00:00