Commit Graph
3476 Commits
Author SHA1 Message Date
Jason Felds 602cfa6910 Handle all ops consistently for StopSegments.
If there is a reason why not all operators were implemented,
I haven't seen one. Blame the Java experience within me.
2011-01-14 10:16:26 -05:00
Jason Felds 5e32606caa Revert. Intended 64-bit doesn't work with Luna. 2011-01-13 23:27:43 -05:00
Flameshadowxeroshin f0a370a79b 64-bit scoring 2011-01-13 18:23:22 -06:00
Flameshadowxeroshin 80fd35115a horrendous stuff 2011-01-12 21:52:31 -06:00
AJ Kelly 17e557c396 [ScreenTextEntry] Added Load(TextEntrySettings) Lua binding. [freem]
TextEntrySettings is implemented similar to the Attributes in BitmapText.

example settings and explanation:
local teSettings = {
	SendOnPop = "",					-- ScreenMessage to send on pop (optional, "SM_None" if omitted)
	Question = "",					-- The question to display
	InitialAnswer = "",				-- Initial answer text
	MaxInputLength = 0,				-- Maximum amount of characters
	Password = false,				-- Mask character input (optional)
	Validate = nil,					-- Validation function; function(answer, errorOut), must return boolean, string.
	OnOK = nil,						-- On OK; function(answer)
	OnCancel = nil,					-- On Cancel; function()
	ValidateAppend = nil,			-- Validate appending a character; function(answer,append), must return boolean
	FormatAnswerForDisplay = nil,	-- Format answer for display; function(answer), must return string
};
2011-01-12 13:11:41 -06:00
AJ Kelly 7827af4b2a forgot this one 2011-01-12 13:11:05 -06:00
AJ Kelly ba68b6b8ca work in progress stuff 2011-01-12 13:05:16 -06:00
AJ Kelly 8943c2a325 Added CloseConnection() Lua binding. 2011-01-12 13:05:07 -06:00
AJ Kelly c630eea400 simplify textglowmode check 2011-01-11 14:12:39 -06:00
AJ Kelly f615c39879 [ScreenManager] Added ReloadOverlayScreens() Lua binding. 2011-01-11 00:48:38 -06:00
AJ Kelly 3925c38316 trying to undo the death of default branch 2011-01-10 23:58:53 -06:00
AJ Kelly 45b1664147 [Character] Added GetDisplayName Lua binding. 2011-01-10 16:49:41 -06:00
AJ Kelly 9e29a843a5 preparing for alternate song art files (e.g. album cover, piu-style disc) 2011-01-10 16:48:50 -06:00
AJ Kelly 101711b965 one of these days, I'd like for Caps Lock to work... 2011-01-09 18:00:47 -06:00
AJ Kelly 6fddbba0ee just small comment cleanup 2011-01-09 17:44:45 -06:00
AJ Kelly b3f257599d small cleanup 2011-01-09 17:40:58 -06:00
AJ Kelly c53f5008fc fix duplicate command running 2011-01-09 17:26:28 -06:00
AJ Kelly 000a5ba452 Various metrics changes to RoomWheel: Desc is now Description, Width metrics are removed, and hardcoded commands (halign,0;shadowlength,0;maxwidth,[width metric]) are removed. 2011-01-09 16:53:29 -06:00
Jason Felds 205b06b116 FIXME fixed: beat values un-hardcoded.
Time signature data is now used.
2011-01-09 17:06:40 -05:00
AJ Kelly dcc2ebb428 small style cleanup 2011-01-09 14:17:28 -06:00
AJ Kelly 01e6282da8 getting sick of this thing being in my way 2011-01-09 13:34:59 -06:00
AJ Kelly 06c7bbbd6c Remove sample length limitations 2011-01-09 13:18:03 -06:00
Jason Felds 21847f5256 Add alternate keys to PgUp/PgDn.
Laptop users may appreciate them.
NOTE: F1 Help Menu looks strange with all of them.
I do not know how to fix that at this time.
2011-01-09 13:52:41 -05:00
Jason Felds 46335bfeeb Missed a constant. 2011-01-09 12:44:27 -05:00
Flameshadowxeroshin c2b8a33107 add techno-double8 2011-01-09 07:35:13 -06:00
AJ Kelly 985edeaa6b slight style cleanup 2011-01-09 00:34:16 -06:00
AJ Kelly d2bdb45239 having font refs start at 1 stops seems to stop crashes from happening in the 5th mix theme. 2011-01-08 03:12:52 -06:00
AJ Kelly fa5282cbbc I can be the merger, it's ok. 2011-01-07 22:49:13 -06:00
Mark Cannon 2c9678ca65 fix PrefsManager init list not being in order, add hack to ThemeManager to make GetThemeName() work intuitively for Scripts dirs 2011-01-07 23:41:23 -05:00
Flameshadowxeroshin 7ffcd0a9fd fix pump-routine spacing 2011-01-07 22:34:16 -06:00
AJ Kelly 9f635ceee7 [SongManager] Check the root Songs/ folder for extra stage course files. also update docs 2011-01-07 21:11:33 -06:00
Jason Felds 40f12aa61c Hack for the hack. Fix cache bug.
Maybe all notes should be assigned a player
number regardless of mode here: I do not feel
NoteDataUtil should depend on Style.h like this.
2011-01-02 12:00:25 -05:00
Flameshadowxeroshin b26f9fad69 rename to v1.2, misc 2011-01-02 09:18:55 -06:00
Jason Felds 1ff6313c65 Use hack to fix routine mode saving.
This could use some improvements probably.
2011-01-02 01:18:08 -05:00
Jason Felds 108b7cd097 Friendlier error message, showing the problem.
Of course, the problem now is how do we fix it...
2011-01-02 00:27:38 -05:00
AJ Kelly 5cd6a32930 [Screen] add HandleBackButton (for people who know what they're doing ;) [people making multi-state menus using the MK2ULTRA method]) 2011-01-01 14:02:53 -06:00
AJ Kelly 17a76a3dbe fix compile by using the old code I guess. 2010-12-31 15:11:55 -06:00
AJ Kelly b28244b3fc port neothe0ne's "Fixed "Gameplay ### combo" announcer messages." from rsr-sandbox 2010-12-31 14:34:25 -06:00
AJ Kelly 382333ee23 hopefully make this crash message more informative 2010-12-30 23:29:52 -06:00
AJ Kelly 5f61e6b5c4 [StepsDisplay] Make the StepsType react to SetMessage as well. 2010-12-30 23:15:29 -06:00
AJ Kelly e7a6b930ad comment and cleanup 2010-12-29 23:58:26 -06:00
Jason Felds c4858faefb Add Routine instruction.
The help menu may need pruning now...
...either that, or this should REALLY
be moved to lua.
2010-12-29 19:19:08 -05:00
AJ Kelly a88f42beba [ScreenInstallOverlay] Added bare DownloadFinished message. 2010-12-29 17:02:30 -06:00
AJ Kelly 13ca90ff3f [ScreenHowToPlay] Replaced LOAD_ALL_COMMANDS_AND_SET_XY_AND_ON_COMMAND macro calls with ActorUtil::LoadAllCommandsAndSetXY(). Fixes an odd bug I ran into during the porting of DDR 5th Mix. 2010-12-29 17:01:52 -06:00
AJ Kelly 3877fb735d small comment thing 2010-12-28 13:46:49 -06:00
AJ Kelly f98fca77f5 remove old logging 2010-12-28 13:45:39 -06:00
AJ Kelly 884493358f small cleanup 2010-12-28 13:45:25 -06:00
AJ Kelly 10e2f0ab3a [ScreenHowToPlay] Have Character ignore the Miss steps instead of trying to hit them. 2010-12-28 13:44:38 -06:00
AJ Kelly 114e28a1d3 [ScreenHowToPlay] Added CharacterName metric, which will force the Character that shows up. 2010-12-27 00:08:52 -06:00
AJ Kelly 4f5f4b92d0 [FadingBanner] Added GetLatestIndex() Lua binding. 2010-12-26 22:34:52 -06:00