Steve Checkoway
944a913790
PlayerNumber -> IEP.
2006-09-15 01:47:24 +00:00
Glenn Maynard
a87993bcb1
finish ctor transition
2006-01-15 20:46:15 +00:00
Glenn Maynard
2b4c9e4516
Transition away from Screen(sName).
2006-01-15 19:49:02 +00:00
Glenn Maynard
3e456e60fd
load in Init()
2006-01-15 19:48:11 +00:00
Glenn Maynard
4ed508978a
use GetNextScreen()
2006-01-15 18:35:26 +00:00
Glenn Maynard
dfc67cd84d
ScreenWithMenuElements::StartTransitioning -> StartTransitioningScreen, to make searching
...
for it easier (vs. Transition::StartTransitioning). (Trying to simplify tweening; this
may go back later.)
2005-10-13 22:17:13 +00:00
Glenn Maynard
6ac51af9c2
header
2005-07-20 09:48:19 +00:00
Glenn Maynard
c598951c7f
unused
2005-07-12 05:56:04 +00:00
Glenn Maynard
5da5388b99
cleanups
2005-06-19 22:54:06 +00:00
Glenn Maynard
ec135b3ecf
remove duplicate code
2005-06-19 22:52:08 +00:00
Steve Checkoway
e4c01567dc
I'm not sure if this screen is ever used, but fix initialization order.
2005-06-08 17:27:35 +00:00
Charles Lohr
8c5909ebe9
Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
...
This has a lot of advantages over the old ways. Some of the initial ones are that
you can log a list of all screenmessages and their respective number and another
is that it would be fairly easy to add a reverse lookup, so you could get the name
of a ScreenMessage for log use by getting the ScreenMessage number.
2005-03-28 08:01:36 +00:00
Chris Danford
880e42e1d3
fix conflicting ScreenMessage IDs by automatically generating unique values
2005-03-23 08:48:38 +00:00
Chris Danford
659def4479
fix Pop message doesn't get sent if more than 1 prompt screen on the stack
2005-03-23 06:46:24 +00:00
Chris Danford
48e6cb1a69
rename back -> cancel because "back" conflicts with "background"
2005-03-20 06:14:41 +00:00
Charles Lohr
b36f6a6f04
VC6 cleanup. Remove .GetValue() "fixes" by overloading binary operators.
2005-03-14 20:26:50 +00:00
Chris Danford
264dd13b45
eliminate Save on ScreenEditMenu when creating new steps
2005-03-08 07:57:14 +00:00
Glenn Maynard
b51b0cfb4c
Use Init() for all screens, so we can set state before the base class
...
members are loaded--they'll see resets, score finalization, etc. It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Chris Danford
0ce416cb26
add ScreenSplash - a replacement for ScreenStage
2005-02-17 05:57:21 +00:00