Glenn Maynard
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434e603026
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MenuButton -> GameButton
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2007-01-13 03:44:16 +00:00 |
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Glenn Maynard
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d74c5689ff
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GameButtonToMenuButton
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2007-01-13 02:03:10 +00:00 |
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Steve Checkoway
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4517499f0f
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lroundf -> lrintf.
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2007-01-03 05:05:28 +00:00 |
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Steve Checkoway
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eb0b26cd82
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Float to int is slow on ppc. It requires a store, a big stall, and then a load. It's even worse on a G5 if the compiler is dumb (and let's face it, I'm using gcc here...). Just use lroundf when we want an int. It will certainly be no slower.
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2007-01-02 23:36:44 +00:00 |
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Glenn Maynard
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0db4a096e5
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ScreenWithMenuElements::BeginScreen calls SortByDrawOrder
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2006-11-21 04:32:59 +00:00 |
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Chris Danford
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2f7ac6aa3c
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Add m_ to StageStats and PlayerStageStats members. There are several methods of these classes with local variable names that are similar to the member names. m_ helps distinguish between those two types.
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2006-11-14 11:13:21 +00:00 |
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Steve Checkoway
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0e8a2ecd5b
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Fix brain dead g++ 4.0.1's inability to have private constants without declaring storage for them.
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2006-10-28 08:21:21 +00:00 |
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Chris Danford
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a7220007fe
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add ScreenTestMode debugging
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2006-10-21 06:02:22 +00:00 |
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Steve Checkoway
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56d052f6f1
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Fix potential crash if the style has more columns than the max allowed.
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2006-10-20 07:50:20 +00:00 |
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Steve Checkoway
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228e566f21
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Simplify.
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2006-10-20 07:45:36 +00:00 |
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Steve Checkoway
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ea34c45ab3
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Oops. Turn debugging off.
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2006-10-20 07:27:19 +00:00 |
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Steve Checkoway
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035c833314
|
Unused.
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2006-10-20 07:17:31 +00:00 |
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Steve Checkoway
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18ad948dac
|
Simplify by inheriting from SWME.
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2006-10-20 07:08:36 +00:00 |
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Steve Checkoway
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412413fa5c
|
m_sName.
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2006-10-20 06:47:20 +00:00 |
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Steve Checkoway
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5476c60b41
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Stick the scrolling text into a separate actor and add that as a child. The scrolling text only needs a single BitmapText "stamp" that it moves around and draws.
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2006-10-20 06:44:15 +00:00 |
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Steve Checkoway
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dc10e741d7
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Fix perspective.
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2006-10-20 04:32:46 +00:00 |
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Steve Checkoway
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a19dad4716
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Fix input crash and add text as subactors.
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2006-10-16 10:16:47 +00:00 |
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Steve Checkoway
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156322028e
|
Play name entry music.
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2006-10-16 09:31:28 +00:00 |
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Steve Checkoway
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ea383df3e1
|
Static.
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2006-10-16 09:01:39 +00:00 |
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Steve Checkoway
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52e55b8efc
|
Cleanup. This is done in the metrics with lua.
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2006-10-16 08:47:15 +00:00 |
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Steve Checkoway
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baa0c8e6c8
|
It does. RString( num, c ).
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2006-10-16 08:44:12 +00:00 |
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Steve Checkoway
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59a7aee9b5
|
Use metrics.
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2006-10-16 08:42:54 +00:00 |
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Steve Checkoway
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15a60d7f9d
|
Once CurrentStringIndex is equal to MAX_RANKING_NAME_LENGTH, it isn't going to change so break.
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2006-10-16 08:27:49 +00:00 |
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Steve Checkoway
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d07dc2335a
|
static.
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2006-10-16 07:30:25 +00:00 |
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Steve Checkoway
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8d02fa3eb3
|
Cleanup.
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2006-10-16 07:18:03 +00:00 |
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Glenn Maynard
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0493bc75a9
|
standard enums for some preference types
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2006-10-07 05:52:45 +00:00 |
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Glenn Maynard
|
2ce839e4eb
|
Invalid
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2006-10-07 04:25:28 +00:00 |
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Glenn Maynard
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a8dd0c5fdc
|
GetCurrentStyle()
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2006-09-30 22:13:20 +00:00 |
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Glenn Maynard
|
b6c3ea14d7
|
simplify
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2006-09-30 08:22:36 +00:00 |
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Steve Checkoway
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944a913790
|
PlayerNumber -> IEP.
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2006-09-15 01:47:24 +00:00 |
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Glenn Maynard
|
7b4667c311
|
GameInputToMenuButton
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2006-09-14 04:11:29 +00:00 |
|
Glenn Maynard
|
cbfebb16bb
|
use input.pn
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2006-09-13 10:11:36 +00:00 |
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Glenn Maynard
|
d3095e0913
|
t -> iCol
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2006-09-13 09:24:56 +00:00 |
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Glenn Maynard
|
3183dcf60b
|
GameInputToStyleInput -> GameInputToColumn
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2006-09-13 09:22:24 +00:00 |
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Glenn Maynard
|
9da4770fe0
|
StyleInput_INVALID -> Column_INVALID
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2006-09-13 09:14:03 +00:00 |
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Glenn Maynard
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e206261b80
|
ARRAYSIZE -> ARRAYLEN
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2006-09-13 03:11:38 +00:00 |
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Glenn Maynard
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e4d0b41da1
|
Stop using Input.StyleI. Just convert it when needed; the vast majority
of screens don't.
|
2006-09-13 01:29:33 +00:00 |
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Glenn Maynard
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1ca5c9a4b7
|
reduce StyleInput to an int
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2006-09-13 00:46:21 +00:00 |
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Glenn Maynard
|
6a80311172
|
phase out StyleI.player
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2006-09-13 00:16:23 +00:00 |
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Glenn Maynard
|
5be4331e71
|
phase out StyleI.player
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2006-09-13 00:09:00 +00:00 |
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Glenn Maynard
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7bab74efab
|
As far as I can tell, StyleI.player is always the
same as MenuI.player if the style is set. Phase
it out.
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2006-09-12 23:29:08 +00:00 |
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Steve Checkoway
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0cb22fb806
|
Apparently VC doesn't like using (group).GroupType as a type (and frankly, I couldn't get g++ to accept it outside of StepMania, either) so use the macros with PO and SO prefixes for PlayerOptions and SongOptions, respectively. Also, pointers to data members can't point to elements of an array (no idea why gcc was allowing it before) so use Assign_n and pass the index separately. (Very annoying, typeof() should really be in the standard.)
|
2006-08-05 08:02:49 +00:00 |
|
Steve Checkoway
|
1802e603b3
|
Update to use the new ModsGroup api.
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2006-08-05 04:47:01 +00:00 |
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Chris Danford
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7ac45c24e4
|
save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore.
|
2006-08-05 02:38:05 +00:00 |
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Steve Checkoway
|
a07e194cf1
|
Revert. Fixes Linux build.
|
2006-07-18 05:51:37 +00:00 |
|
Jason Felds
|
366c3440d4
|
Fix VC8 macro redef warning. (more to come)
|
2006-07-18 03:56:37 +00:00 |
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Chris Danford
|
28f18b1b39
|
fix assert "!m_sNoteSkin.empty()"
|
2006-03-06 00:17:50 +00:00 |
|
Glenn Maynard
|
0ad99bffc2
|
switch -> if
|
2006-02-24 00:20:41 +00:00 |
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Chris Danford
|
7f821e8cfc
|
CString -> RString
|
2006-01-22 01:00:06 +00:00 |
|
Glenn Maynard
|
a87993bcb1
|
finish ctor transition
|
2006-01-15 20:46:15 +00:00 |
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