Oops. Turn debugging off.
This commit is contained in:
@@ -117,7 +117,7 @@ float ScreenNameEntry::ScrollingText::GetClosestCharYOffset( float fFakeBeat ) c
|
||||
REGISTER_SCREEN_CLASS( ScreenNameEntry );
|
||||
ScreenNameEntry::ScreenNameEntry()
|
||||
{
|
||||
#if 1
|
||||
#if 0
|
||||
// DEBUGGING STUFF
|
||||
GAMESTATE->m_pCurGame.Set( GAMEMAN->GetDefaultGame() );
|
||||
GAMESTATE->m_pCurStyle.Set( GAMEMAN->GetHowToPlayStyleForGame(GAMESTATE->m_pCurGame) );
|
||||
@@ -155,7 +155,7 @@ void ScreenNameEntry::Init()
|
||||
GAMESTATE->GetRankingFeats( p, aFeats[p] );
|
||||
GAMESTATE->JoinPlayer( p );
|
||||
m_bStillEnteringName[p] = aFeats[p].size()>0;
|
||||
#if 1 // Debugging.
|
||||
#if 0 // Debugging.
|
||||
m_bStillEnteringName[p] = p == PLAYER_1;
|
||||
#endif
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user