diff --git a/stepmania/src/GameState.cpp b/stepmania/src/GameState.cpp index 975489a1d8..5422c8207e 100644 --- a/stepmania/src/GameState.cpp +++ b/stepmania/src/GameState.cpp @@ -1199,7 +1199,7 @@ SongOptions::FailType GameState::GetPlayerFailType( const PlayerState *pPlayerSt if( IsCourseMode() ) { if( PREFSMAN->m_bMinimum1FullSongInCourses && GetCourseSongIndex()==0 ) - ft = max( ft, SongOptions::FAIL_END_OF_SONG ); // take the least harsh of the two FailTypes + ft = max( ft, SongOptions::FAIL_IMMEDIATE_CONTINUE ); // take the least harsh of the two FailTypes } else { @@ -1209,9 +1209,9 @@ SongOptions::FailType GameState::GetPlayerFailType( const PlayerState *pPlayerSt bool bFirstStage = !IsEventMode() && m_iCurrentStageIndex == 0; - /* Easy and beginner are never harder than FAIL_END_OF_SONG. */ + /* Easy and beginner are never harder than FAIL_IMMEDIATE_CONTINUE. */ if( dc <= DIFFICULTY_EASY ) - setmax( ft, SongOptions::FAIL_END_OF_SONG ); + setmax( ft, SongOptions::FAIL_IMMEDIATE_CONTINUE ); if( dc <= DIFFICULTY_EASY && bFirstStage && PREFSMAN->m_bFailOffForFirstStageEasy ) setmax( ft, SongOptions::FAIL_OFF ); diff --git a/stepmania/src/ScreenOptionsMasterPrefs.cpp b/stepmania/src/ScreenOptionsMasterPrefs.cpp index eae2610703..5d47f8775e 100644 --- a/stepmania/src/ScreenOptionsMasterPrefs.cpp +++ b/stepmania/src/ScreenOptionsMasterPrefs.cpp @@ -450,7 +450,7 @@ static void DefaultFailType( int &sel, bool ToSel, const ConfOption *pConfOption switch( sel ) { case 0: so.m_FailType = SongOptions::FAIL_IMMEDIATE; break; - case 1: so.m_FailType = SongOptions::FAIL_END_OF_SONG; break; + case 1: so.m_FailType = SongOptions::FAIL_IMMEDIATE_CONTINUE; break; case 2: so.m_FailType = SongOptions::FAIL_OFF; break; default: ASSERT(0); diff --git a/stepmania/src/SongOptions.cpp b/stepmania/src/SongOptions.cpp index 33ffbcc724..6ae5a2f8f8 100644 --- a/stepmania/src/SongOptions.cpp +++ b/stepmania/src/SongOptions.cpp @@ -60,7 +60,7 @@ void SongOptions::GetMods( vector &AddTo ) const switch( m_FailType ) { case FAIL_IMMEDIATE: break; - case FAIL_END_OF_SONG: AddTo.push_back("FailEndOfSong"); break; + case FAIL_IMMEDIATE_CONTINUE: AddTo.push_back("FailImmediateContinue"); break; case FAIL_OFF: AddTo.push_back("FailOff"); break; default: ASSERT(0); } @@ -152,7 +152,8 @@ void SongOptions::FromString( const RString &sOptions ) else if( sBit == "normal-drain" ) m_DrainType = DRAIN_NORMAL; else if( sBit == "failarcade" || sBit == "failimmediate" ) m_FailType = FAIL_IMMEDIATE; - else if( sBit == "failendofsong" ) m_FailType = FAIL_END_OF_SONG; + else if( sBit == "failendofsong" || + sBit == "failimmediatecontinue" ) m_FailType = FAIL_IMMEDIATE_CONTINUE; else if( sBit == "failoff" ) m_FailType = FAIL_OFF; else if( sBit == "faildefault" ) diff --git a/stepmania/src/SongOptions.h b/stepmania/src/SongOptions.h index 62156cd057..26a5e425f1 100644 --- a/stepmania/src/SongOptions.h +++ b/stepmania/src/SongOptions.h @@ -23,8 +23,8 @@ public: DrainType m_DrainType; // only used with LifeBar int m_iBatteryLives; enum FailType { - FAIL_IMMEDIATE=0, // fail when life touches 0 - FAIL_END_OF_SONG, // fail on end of song if life touched 0 + FAIL_IMMEDIATE=0, // fail immediately when life touches 0 + FAIL_IMMEDIATE_CONTINUE, // fail immediately when life touches 0, but allow playing the rest of the song FAIL_OFF }; // never fail FailType m_FailType; float m_fMusicRate, m_SpeedfMusicRate;