fixup
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@@ -412,12 +412,6 @@ float MovieTexture_Generic::CheckFrameTime()
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return 0;
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return 0;
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}
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}
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void MovieTexture_Generic::DiscardFrame()
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{
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ASSERT_M( m_ImageWaiting == FRAME_DECODED, ssprintf("%i", m_ImageWaiting) );
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m_ImageWaiting = FRAME_NONE;
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}
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void MovieTexture_Generic::Update(float fDeltaTime)
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void MovieTexture_Generic::Update(float fDeltaTime)
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{
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{
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/* We might need to decode more than one frame per update. However, there
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/* We might need to decode more than one frame per update. However, there
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