diff --git a/stepmania/src/arch/MovieTexture/MovieTexture_Generic.cpp b/stepmania/src/arch/MovieTexture/MovieTexture_Generic.cpp index eed9a38908..5e93521b70 100644 --- a/stepmania/src/arch/MovieTexture/MovieTexture_Generic.cpp +++ b/stepmania/src/arch/MovieTexture/MovieTexture_Generic.cpp @@ -412,12 +412,6 @@ float MovieTexture_Generic::CheckFrameTime() return 0; } -void MovieTexture_Generic::DiscardFrame() -{ - ASSERT_M( m_ImageWaiting == FRAME_DECODED, ssprintf("%i", m_ImageWaiting) ); - m_ImageWaiting = FRAME_NONE; -} - void MovieTexture_Generic::Update(float fDeltaTime) { /* We might need to decode more than one frame per update. However, there