This commit is contained in:
Glenn Maynard
2007-03-22 19:14:13 +00:00
parent 4139261ac7
commit fde00c7b04
@@ -412,12 +412,6 @@ float MovieTexture_Generic::CheckFrameTime()
return 0;
}
void MovieTexture_Generic::DiscardFrame()
{
ASSERT_M( m_ImageWaiting == FRAME_DECODED, ssprintf("%i", m_ImageWaiting) );
m_ImageWaiting = FRAME_NONE;
}
void MovieTexture_Generic::Update(float fDeltaTime)
{
/* We might need to decode more than one frame per update. However, there