fixup
This commit is contained in:
@@ -412,12 +412,6 @@ float MovieTexture_Generic::CheckFrameTime()
|
||||
return 0;
|
||||
}
|
||||
|
||||
void MovieTexture_Generic::DiscardFrame()
|
||||
{
|
||||
ASSERT_M( m_ImageWaiting == FRAME_DECODED, ssprintf("%i", m_ImageWaiting) );
|
||||
m_ImageWaiting = FRAME_NONE;
|
||||
}
|
||||
|
||||
void MovieTexture_Generic::Update(float fDeltaTime)
|
||||
{
|
||||
/* We might need to decode more than one frame per update. However, there
|
||||
|
||||
Reference in New Issue
Block a user