Fix initialization list order.
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@@ -44,13 +44,13 @@ GameState* GAMESTATE = NULL; // global and accessable from anywhere in our progr
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#define NAMES_BLACKLIST_FILE "Data/NamesBlacklist.dat"
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GameState::GameState() :
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m_pCurSong( MESSAGE_CURRENT_SONG_CHANGED ),
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m_PreferredCourseDifficulty( MESSAGE_EDIT_PREFERRED_COURSE_DIFFICULTY_P1_CHANGED ),
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m_PreferredDifficulty( MESSAGE_EDIT_PREFERRED_DIFFICULTY_P1_CHANGED ),
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m_pCurSong( MESSAGE_CURRENT_SONG_CHANGED ),
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m_pCurSteps( MESSAGE_CURRENT_STEPS_P1_CHANGED ),
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m_stEdit( MESSAGE_EDIT_STEPS_TYPE_CHANGED ),
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m_pEditSourceSteps( MESSAGE_EDIT_SOURCE_STEPS_CHANGED ),
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m_stEditSource( MESSAGE_EDIT_SOURCE_STEPS_TYPE_CHANGED ),
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m_PreferredDifficulty( MESSAGE_EDIT_PREFERRED_DIFFICULTY_P1_CHANGED ),
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m_PreferredCourseDifficulty( MESSAGE_EDIT_PREFERRED_COURSE_DIFFICULTY_P1_CHANGED )
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m_pEditSourceSteps( MESSAGE_EDIT_SOURCE_STEPS_CHANGED ),
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m_stEditSource( MESSAGE_EDIT_SOURCE_STEPS_TYPE_CHANGED )
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{
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m_pCurStyle = NULL;
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