Fix initialization list order.

This commit is contained in:
Steve Checkoway
2005-03-23 20:59:23 +00:00
parent bc15a23f06
commit fd86efc075
+5 -5
View File
@@ -44,13 +44,13 @@ GameState* GAMESTATE = NULL; // global and accessable from anywhere in our progr
#define NAMES_BLACKLIST_FILE "Data/NamesBlacklist.dat"
GameState::GameState() :
m_pCurSong( MESSAGE_CURRENT_SONG_CHANGED ),
m_PreferredCourseDifficulty( MESSAGE_EDIT_PREFERRED_COURSE_DIFFICULTY_P1_CHANGED ),
m_PreferredDifficulty( MESSAGE_EDIT_PREFERRED_DIFFICULTY_P1_CHANGED ),
m_pCurSong( MESSAGE_CURRENT_SONG_CHANGED ),
m_pCurSteps( MESSAGE_CURRENT_STEPS_P1_CHANGED ),
m_stEdit( MESSAGE_EDIT_STEPS_TYPE_CHANGED ),
m_pEditSourceSteps( MESSAGE_EDIT_SOURCE_STEPS_CHANGED ),
m_stEditSource( MESSAGE_EDIT_SOURCE_STEPS_TYPE_CHANGED ),
m_PreferredDifficulty( MESSAGE_EDIT_PREFERRED_DIFFICULTY_P1_CHANGED ),
m_PreferredCourseDifficulty( MESSAGE_EDIT_PREFERRED_COURSE_DIFFICULTY_P1_CHANGED )
m_pEditSourceSteps( MESSAGE_EDIT_SOURCE_STEPS_CHANGED ),
m_stEditSource( MESSAGE_EDIT_SOURCE_STEPS_TYPE_CHANGED )
{
m_pCurStyle = NULL;