don't store unlocks in player profiles; we don't look there anyway

This commit is contained in:
Glenn Maynard
2006-06-14 05:01:22 +00:00
parent 62c30afcce
commit fd7a0bd7bf
-4
View File
@@ -589,10 +589,6 @@ void UnlockManager::UpdateCachedPointers()
void UnlockManager::UnlockEntryID( RString sEntryID )
{
FOREACH_PlayerNumber( pn )
if( PROFILEMAN->IsPersistentProfile(pn) )
PROFILEMAN->GetProfile(pn)->m_UnlockedEntryIDs.insert( sEntryID );
PROFILEMAN->GetMachineProfile()->m_UnlockedEntryIDs.insert( sEntryID );
SONGMAN->InvalidateCachedTrails();
}