don't store unlocks in player profiles; we don't look there anyway
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@@ -589,10 +589,6 @@ void UnlockManager::UpdateCachedPointers()
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void UnlockManager::UnlockEntryID( RString sEntryID )
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{
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FOREACH_PlayerNumber( pn )
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if( PROFILEMAN->IsPersistentProfile(pn) )
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PROFILEMAN->GetProfile(pn)->m_UnlockedEntryIDs.insert( sEntryID );
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PROFILEMAN->GetMachineProfile()->m_UnlockedEntryIDs.insert( sEntryID );
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SONGMAN->InvalidateCachedTrails();
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}
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