From fd63f9de66b185d3f89e7544d722dd1457220394 Mon Sep 17 00:00:00 2001 From: AJ Kelly Date: Wed, 28 Apr 2010 23:32:06 -0500 Subject: [PATCH] update changelog --- Docs/Changelog_sm-ssc.txt | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) diff --git a/Docs/Changelog_sm-ssc.txt b/Docs/Changelog_sm-ssc.txt index 5208162a56..f33ad4ef29 100644 --- a/Docs/Changelog_sm-ssc.txt +++ b/Docs/Changelog_sm-ssc.txt @@ -9,6 +9,38 @@ Not all changes are documented, for various reasons. supported but exist anyways.) _____________________________________________________________________________ +20100426 +-------- +* [Course.cpp] add a few Lua bindings to CourseEntry: + * IsSecret - bool + * IsFixedSong - bool + * GetGainSeconds - float + * GetGainLives - int + * GetNormalModifiers - string + * GetNumModChanges - int + * GetTextDescription - string +* Re-add ScreenGameplaySyncMachine to project files that were missing it. + +20100422 +-------- +* libpng upgraded from 1.2.7 to 1.4.1 (Windows, BSD) + (libpng upgrade was not carried out for Xbox, but that version does + not run anyways, so it is no operational loss.) + +20100420 +-------- +* Convert |T| values in KSF files to TimeSignatures for [Player] + CheckpointsUseTimeSignatures metric. + +20100419 +-------- +* Add SampleMusicPreviewMode_LastSong, which gives similar behavior to + DDR Extreme. There is a hack for the random music based on Takuya's + DDR Extreme theme; I am unsure if this is accurate behavior or not. [AJ] +* Allow MusicWheelItem Random and Portal to have different graphics + from Roulette. +* Added Song:HasAttacks() Lua binding. + 20100417 -------- * Finally get rid of PLAYER_COLOR. ColorP1Command and ColorP2Command no