don't pass input to Player unless human controlled
This commit is contained in:
@@ -1601,7 +1601,7 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
|
|||||||
//
|
//
|
||||||
if( type==IET_FIRST_PRESS &&
|
if( type==IET_FIRST_PRESS &&
|
||||||
StyleI.IsValid() &&
|
StyleI.IsValid() &&
|
||||||
GAMESTATE->IsPlayerEnabled( StyleI.player ) )
|
GAMESTATE->IsHumanPlayer( StyleI.player ) )
|
||||||
{
|
{
|
||||||
AbortGiveUp();
|
AbortGiveUp();
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user