From fd3425f9d18747184805d845c4b07788146397fa Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Thu, 1 Jan 2004 04:11:18 +0000 Subject: [PATCH] don't pass input to Player unless human controlled --- stepmania/src/ScreenGameplay.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index ff680dede3..40e75a50a3 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -1601,7 +1601,7 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ // if( type==IET_FIRST_PRESS && StyleI.IsValid() && - GAMESTATE->IsPlayerEnabled( StyleI.player ) ) + GAMESTATE->IsHumanPlayer( StyleI.player ) ) { AbortGiveUp();