Xbox doesn't use MonkeyKeyboard
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@@ -81,7 +81,7 @@ void MakeInputHandlers(CString drivers, vector<InputHandler *> &Add)
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if(!DriversToTry[i].CompareNoCase("DirectInput")) Add.push_back(new InputHandler_DInput);
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if(!DriversToTry[i].CompareNoCase("DirectInput")) Add.push_back(new InputHandler_DInput);
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if(!DriversToTry[i].CompareNoCase("Pump")) Add.push_back(new InputHandler_Win32_Pump);
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if(!DriversToTry[i].CompareNoCase("Pump")) Add.push_back(new InputHandler_Win32_Pump);
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// if(!DriversToTry[i].CompareNoCase("Para")) Add.push_back(new InputHandler_Win32_Para);
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// if(!DriversToTry[i].CompareNoCase("Para")) Add.push_back(new InputHandler_Win32_Para);
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#elif defined(_XBOX)
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#elif defined(XBOX)
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if(!DriversToTry[i].CompareNoCase("Xbox")) Add.push_back(new InputHandler_Xbox);
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if(!DriversToTry[i].CompareNoCase("Xbox")) Add.push_back(new InputHandler_Xbox);
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#endif
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#endif
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@@ -89,7 +89,9 @@ void MakeInputHandlers(CString drivers, vector<InputHandler *> &Add)
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if(!DriversToTry[i].CompareNoCase("SDL")) Add.push_back(new InputHandler_SDL);
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if(!DriversToTry[i].CompareNoCase("SDL")) Add.push_back(new InputHandler_SDL);
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#endif
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#endif
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#if !defined(XBOX)
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if(!DriversToTry[i].CompareNoCase("MonkeyKeyboard"))Add.push_back(new InputHandler_MonkeyKeyboard);
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if(!DriversToTry[i].CompareNoCase("MonkeyKeyboard"))Add.push_back(new InputHandler_MonkeyKeyboard);
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#endif
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}
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}
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}
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}
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