From fd3119540d299a3f117945d2d78a00c1c850d5ed Mon Sep 17 00:00:00 2001 From: Ryan Dortmans Date: Tue, 19 Oct 2004 04:13:08 +0000 Subject: [PATCH] Xbox doesn't use MonkeyKeyboard --- stepmania/src/arch/arch.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/stepmania/src/arch/arch.cpp b/stepmania/src/arch/arch.cpp index f34b2d27d8..0e01ba1fc9 100644 --- a/stepmania/src/arch/arch.cpp +++ b/stepmania/src/arch/arch.cpp @@ -81,7 +81,7 @@ void MakeInputHandlers(CString drivers, vector &Add) if(!DriversToTry[i].CompareNoCase("DirectInput")) Add.push_back(new InputHandler_DInput); if(!DriversToTry[i].CompareNoCase("Pump")) Add.push_back(new InputHandler_Win32_Pump); // if(!DriversToTry[i].CompareNoCase("Para")) Add.push_back(new InputHandler_Win32_Para); -#elif defined(_XBOX) +#elif defined(XBOX) if(!DriversToTry[i].CompareNoCase("Xbox")) Add.push_back(new InputHandler_Xbox); #endif @@ -89,7 +89,9 @@ void MakeInputHandlers(CString drivers, vector &Add) if(!DriversToTry[i].CompareNoCase("SDL")) Add.push_back(new InputHandler_SDL); #endif +#if !defined(XBOX) if(!DriversToTry[i].CompareNoCase("MonkeyKeyboard"))Add.push_back(new InputHandler_MonkeyKeyboard); +#endif } }