Fix warning.

This commit is contained in:
Steve Checkoway
2007-02-25 09:19:54 +00:00
parent a11fc21973
commit fced7b7a83
@@ -3,7 +3,7 @@ uniform sampler2D Texture1;
void main(void)
{
vec4 ret = texture2DProj( Texture1, gl_TexCoord[0] );
if( ret.a != 0 )
if( ret.a != 0.0 )
ret.rgb /= ret.a;
gl_FragColor = ret;