Fix warning.
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@@ -3,7 +3,7 @@ uniform sampler2D Texture1;
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void main(void)
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{
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vec4 ret = texture2DProj( Texture1, gl_TexCoord[0] );
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if( ret.a != 0 )
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if( ret.a != 0.0 )
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ret.rgb /= ret.a;
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gl_FragColor = ret;
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