diff --git a/stepmania/Data/Shaders/GLSL/Unpremultiply.frag b/stepmania/Data/Shaders/GLSL/Unpremultiply.frag index bb8e092910..7342072194 100644 --- a/stepmania/Data/Shaders/GLSL/Unpremultiply.frag +++ b/stepmania/Data/Shaders/GLSL/Unpremultiply.frag @@ -3,7 +3,7 @@ uniform sampler2D Texture1; void main(void) { vec4 ret = texture2DProj( Texture1, gl_TexCoord[0] ); - if( ret.a != 0 ) + if( ret.a != 0.0 ) ret.rgb /= ret.a; gl_FragColor = ret;