fix warning

prefer float over double
This commit is contained in:
Glenn Maynard
2005-05-20 00:35:40 +00:00
parent aa5aff643f
commit fcab77004e
+2 -2
View File
@@ -130,13 +130,13 @@ void ScreenSyncOverlay::UpdateText()
ASSERT( GAMESTATE->m_pTimingDataOriginal->m_BPMSegments.size() == GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments.size() );
for( int i=0; i<GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments.size(); i++ )
for( unsigned i=0; i<GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments.size(); i++ )
{
float fOld = GAMESTATE->m_pTimingDataOriginal->m_BPMSegments[i].m_fBPS;
float fNew = GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments[i].m_fBPS;
float fDelta = fNew - fOld;
if( fabs(fDelta) > 0.00001 )
if( fabsf(fDelta) > 0.00001f )
{
s += ssprintf(
"%s tempo segment: %.3f BPS (%+.3f)\n",