From fcab77004e2caaa70ce95de2d3a23a542d04e3f2 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Fri, 20 May 2005 00:35:40 +0000 Subject: [PATCH] fix warning prefer float over double --- stepmania/src/ScreenSyncOverlay.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/stepmania/src/ScreenSyncOverlay.cpp b/stepmania/src/ScreenSyncOverlay.cpp index f9a73274f9..3558dfb618 100644 --- a/stepmania/src/ScreenSyncOverlay.cpp +++ b/stepmania/src/ScreenSyncOverlay.cpp @@ -130,13 +130,13 @@ void ScreenSyncOverlay::UpdateText() ASSERT( GAMESTATE->m_pTimingDataOriginal->m_BPMSegments.size() == GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments.size() ); - for( int i=0; im_pCurSong->m_Timing.m_BPMSegments.size(); i++ ) + for( unsigned i=0; im_pCurSong->m_Timing.m_BPMSegments.size(); i++ ) { float fOld = GAMESTATE->m_pTimingDataOriginal->m_BPMSegments[i].m_fBPS; float fNew = GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments[i].m_fBPS; float fDelta = fNew - fOld; - if( fabs(fDelta) > 0.00001 ) + if( fabsf(fDelta) > 0.00001f ) { s += ssprintf( "%s tempo segment: %.3f BPS (%+.3f)\n",