diff --git a/stepmania/src/RageDisplay_OGL.cpp b/stepmania/src/RageDisplay_OGL.cpp index 8081eb2f48..b6bd2bc57f 100644 --- a/stepmania/src/RageDisplay_OGL.cpp +++ b/stepmania/src/RageDisplay_OGL.cpp @@ -1173,7 +1173,7 @@ void RageCompiledGeometryHWOGL::Draw( int iMeshIndex ) const if( meshInfo.m_bNeedsTextureMatrixScale ) { - if( false ) //g_bTextureMatrixShader != 0 ) + if( g_bTextureMatrixShader != 0 ) { /* If we're using texture matrix scales, set up that buffer, too, and enable the * vertex shader. This shader doesn't support all OpenGL state, so only enable it