(no really this time, try and fix the build.)
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@@ -978,7 +978,8 @@ void GameState::UpdateSongPosition( float fPositionSeconds, const TimingData &ti
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float fThrowAway;
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float fThrowAway;
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bool bThrowAway;
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bool bThrowAway;
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int iThrowAway1, iThrowAway2;
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int iThrowAway1, iThrowAway2;
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timing.GetBeatAndBPSFromElapsedTime( m_fMusicSecondsVisible, m_fSongBeatVisible, fThrowAway, bThrowAway, bThrowAway, iThrowAway1, iThrowAway2 );
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//timing.GetBeatAndBPSFromElapsedTime( m_fMusicSecondsVisible, m_fSongBeatVisible, fThrowAway, bThrowAway, bThrowAway, iThrowAway1, iThrowAway2 );
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timing.GetBeatAndBPSFromElapsedTime( m_fMusicSecondsVisible, m_fSongBeatVisible, fThrowAway, bThrowAway, bThrowAway );
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/*
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/*
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// xxx testing: only do this on monotune survivor
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// xxx testing: only do this on monotune survivor
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