diff --git a/src/GameState.cpp b/src/GameState.cpp index db933c6163..2e3e8aa4c0 100644 --- a/src/GameState.cpp +++ b/src/GameState.cpp @@ -978,7 +978,8 @@ void GameState::UpdateSongPosition( float fPositionSeconds, const TimingData &ti float fThrowAway; bool bThrowAway; int iThrowAway1, iThrowAway2; - timing.GetBeatAndBPSFromElapsedTime( m_fMusicSecondsVisible, m_fSongBeatVisible, fThrowAway, bThrowAway, bThrowAway, iThrowAway1, iThrowAway2 ); + //timing.GetBeatAndBPSFromElapsedTime( m_fMusicSecondsVisible, m_fSongBeatVisible, fThrowAway, bThrowAway, bThrowAway, iThrowAway1, iThrowAway2 ); + timing.GetBeatAndBPSFromElapsedTime( m_fMusicSecondsVisible, m_fSongBeatVisible, fThrowAway, bThrowAway, bThrowAway ); /* // xxx testing: only do this on monotune survivor