diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 77f601a7bc..6d3fe0ead7 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -272,9 +272,6 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration ) } - m_sprStage.Load( THEME->GetPathTo("Graphics","ScreenGameplay stage "+GAMESTATE->GetStageText()) ); - m_sprStage.SetXY( STAGE_X, STAGE_Y(bExtra) ); - for( p=0; pGetPathTo("Numbers","ScreenGameplay song num") ); @@ -288,6 +285,8 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration ) { case PLAY_MODE_ARCADE: case PLAY_MODE_BATTLE: + m_sprStage.Load( THEME->GetPathTo("Graphics","ScreenGameplay stage "+GAMESTATE->GetStageText()) ); + m_sprStage.SetXY( STAGE_X, STAGE_Y(bExtra) ); this->AddChild( &m_sprStage ); break; case PLAY_MODE_NONSTOP: @@ -1525,6 +1524,7 @@ void ScreenGameplay::TweenOnScreen() { unsigned i, p; + /* XXX: m_sprLifeFrame.GetChildren(apActorsInLifeFrame) */ vector apActorsInLifeFrame; apActorsInLifeFrame.push_back( &m_sprLifeFrame ); for( p=0; p