fix "continue holding" text not tweening off (for real this time?)
This commit is contained in:
@@ -1761,13 +1761,10 @@ void ScreenGameplay::TweenOffScreen()
|
|||||||
if( m_pEnemyHealth )
|
if( m_pEnemyHealth )
|
||||||
OFF_COMMAND( *m_pEnemyHealth );
|
OFF_COMMAND( *m_pEnemyHealth );
|
||||||
|
|
||||||
if(m_textDebug.GetTweenTimeLeft() > 1/8.f)
|
|
||||||
{
|
|
||||||
m_textDebug.StopTweening();
|
m_textDebug.StopTweening();
|
||||||
m_textDebug.BeginTweening( 1/8.f );
|
m_textDebug.BeginTweening( 1/8.f );
|
||||||
m_textDebug.SetDiffuse( RageColor(1,1,1,0) );
|
m_textDebug.SetDiffuse( RageColor(1,1,1,0) );
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void ScreenGameplay::ShowOniGameOver( PlayerNumber pn )
|
void ScreenGameplay::ShowOniGameOver( PlayerNumber pn )
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user