From fa51aa857cc022e0941f5cd0f3b9129e4b15a70c Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Fri, 13 Jun 2003 02:54:58 +0000 Subject: [PATCH] fix "continue holding" text not tweening off (for real this time?) --- stepmania/src/ScreenGameplay.cpp | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index b1c6617ea4..f9dbf935fa 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -1761,12 +1761,9 @@ void ScreenGameplay::TweenOffScreen() if( m_pEnemyHealth ) OFF_COMMAND( *m_pEnemyHealth ); - if(m_textDebug.GetTweenTimeLeft() > 1/8.f) - { - m_textDebug.StopTweening(); - m_textDebug.BeginTweening( 1/8.f ); - m_textDebug.SetDiffuse( RageColor(1,1,1,0) ); - } + m_textDebug.StopTweening(); + m_textDebug.BeginTweening( 1/8.f ); + m_textDebug.SetDiffuse( RageColor(1,1,1,0) ); } void ScreenGameplay::ShowOniGameOver( PlayerNumber pn )