More doxygen.
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@@ -1,12 +1,10 @@
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/* DualScrollBar - a scrollbar with two independent thumbs. */
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#ifndef DUAL_SCROLLBAR_H
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#define DUAL_SCROLLBAR_H
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#include "ActorFrame.h"
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#include "AutoActor.h"
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#include "PlayerNumber.h"
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/** @brief A scrollbar with two independent thumbs. */
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class DualScrollBar: public ActorFrame
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{
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public:
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@@ -19,6 +17,7 @@ public:
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void EnablePlayer( PlayerNumber pn, bool on );
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private:
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/** @brief The height of the scrollbar. */
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float m_fBarHeight;
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float m_fBarTime;
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@@ -28,8 +27,10 @@ private:
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#endif
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/*
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* (c) 2001-2004 Glenn Maynard, Chris Danford
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/**
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* @file
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* @author Glenn Maynard, Chris Danford (c) 2001-2004
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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+15
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@@ -1,5 +1,3 @@
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/* Game - Holds information about a particular style of a game (e.g. "single", "double"). */
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#ifndef GAMEDEF_H
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#define GAMEDEF_H
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@@ -27,21 +25,29 @@ class Style;
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// have the flag FLAG_SECONDARY_MENU_*, they will function as MenuLeft and
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// MenuRight as long as "MenuLeft (optional)" and "MenuRight (optional)" are not mapped.
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/** @brief Holds information about a particular style of a game (e.g. "single", "double"). */
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class Game
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{
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public:
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const char * m_szName;
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const Style * const* m_apStyles;
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bool m_bCountNotesSeparately; // Count multiple notes in a row as separate notes or as one note
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bool m_bAllowHopos; // allow Hammer-ons and Pull-offs? Only useful for guitar type input.
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/** @brief Do we count multiple notes in a row as separate notes, or as one note? */
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bool m_bCountNotesSeparately;
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/** @brief Do we allow for hammer-ons and pull-offs?
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*
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* This is right now only useful for guitar type input. */
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bool m_bAllowHopos;
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InputScheme m_InputScheme;
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struct PerButtonInfo
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{
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GameButtonType m_gbt;
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};
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// Data for each Game-specific GameButton. This starts at GAME_BUTTON_NEXT.
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/**
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* @brief Data for each Game-specific GameButton.
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*
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* This starts at GAME_BUTTON_NEXT. */
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PerButtonInfo m_PerButtonInfo[NUM_GameButton];
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const PerButtonInfo *GetPerButtonInfo( GameButton gb ) const;
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@@ -58,8 +64,10 @@ public:
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#endif
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/*
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* (c) 2001-2002 Chris Danford
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/**
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* @file
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* @author Chris Danford (c) 2001-2002
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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+5
-1
@@ -73,7 +73,11 @@ public:
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SortOrder m_SortOrder;
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RString m_sSoundPath; // "" for no sound
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vector<RString> m_vsScreensToPrepare;
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int m_iWeightPounds; // -1 == none specified
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/**
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* @brief What is the player's weight in pounds?
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*
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* If this value is -1, then no weight was specified. */
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int m_iWeightPounds;
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int m_iGoalCalories; // -1 == none specified
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GoalType m_GoalType;
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RString m_sProfileID;
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