From f9147e377a07d4bf9692449387eb36e7c586dd29 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Wed, 8 Jun 2005 22:01:50 +0000 Subject: [PATCH] remove unused "m_sprNonPresence". if additional graphics are needed, use the overlay/underlay layers --- stepmania/src/ScreenSelectMusic.cpp | 22 ---------------------- stepmania/src/ScreenSelectMusic.h | 1 - 2 files changed, 23 deletions(-) diff --git a/stepmania/src/ScreenSelectMusic.cpp b/stepmania/src/ScreenSelectMusic.cpp index e031de1f56..6343e0af3e 100644 --- a/stepmania/src/ScreenSelectMusic.cpp +++ b/stepmania/src/ScreenSelectMusic.cpp @@ -330,14 +330,6 @@ void ScreenSelectMusic::Init() ActorUtil::LoadAllCommands( m_sprOptionsMessage, m_sName ); //this->AddChild( &m_sprOptionsMessage ); // we have to draw this manually over the top of transitions - FOREACH_PlayerNumber( p ) - { - m_sprNonPresence[p].SetName( ssprintf("NonPresenceP%d",p+1) ); - m_sprNonPresence[p].Load( THEME->GetPathG(m_sName,ssprintf("nonpresence p%d",p+1)) ); - SET_XY( m_sprNonPresence[p] ); - this->AddChild( &m_sprNonPresence[p] ); - } - m_bgOptionsOut.Load( THEME->GetPathB(m_sName,"options out") ); // this->AddChild( &m_bgOptionsOut ); // drawn on top m_bgNoOptionsOut.Load( THEME->GetPathB(m_sName,"no options out") ); @@ -410,13 +402,6 @@ void ScreenSelectMusic::TweenSongPartsOnScreen( bool Initial ) ON_COMMAND( m_AutoGenIcon[p] ); } } - - { - FOREACH_PlayerNumber( p ) - { - ON_COMMAND( m_sprNonPresence[p] ); - } - } } void ScreenSelectMusic::TweenSongPartsOffScreen( bool Final ) @@ -443,13 +428,6 @@ void ScreenSelectMusic::TweenSongPartsOffScreen( bool Final ) OFF_COMMAND( m_AutoGenIcon[p] ); } } - - { - FOREACH_PlayerNumber( p ) - { - OFF_COMMAND( m_sprNonPresence[p] ); - } - } } void ScreenSelectMusic::TweenCoursePartsOnScreen( bool Initial ) diff --git a/stepmania/src/ScreenSelectMusic.h b/stepmania/src/ScreenSelectMusic.h index 3e0916d096..16b54fcadd 100644 --- a/stepmania/src/ScreenSelectMusic.h +++ b/stepmania/src/ScreenSelectMusic.h @@ -115,7 +115,6 @@ protected: BitmapText m_textTotalTime; OptionIconRow m_OptionIconRow[NUM_PLAYERS]; Sprite m_sprMeterFrame[NUM_PLAYERS]; - Sprite m_sprNonPresence[NUM_PLAYERS]; DifficultyMeter m_DifficultyMeter[NUM_PLAYERS]; MusicSortDisplay m_MusicSortDisplay; Sprite m_sprHighScoreFrame[NUM_PLAYERS];