disable magenta color key for banners (remove bHotPinkColorKey altogether?)
This commit is contained in:
@@ -90,7 +90,10 @@ RageTextureID Sprite::SongBGTexture( RageTextureID ID )
|
|||||||
RageTextureID Sprite::SongBannerTexture( RageTextureID ID )
|
RageTextureID Sprite::SongBannerTexture( RageTextureID ID )
|
||||||
{
|
{
|
||||||
/* Song banners often have HOT PINK color keys. */
|
/* Song banners often have HOT PINK color keys. */
|
||||||
ID.bHotPinkColorKey = true;
|
/* GIF/BMP banners that use a color key are not in use any more, and there are rare
|
||||||
|
* cases where this is turning magenta pizels transparent in banenrs that did not intend
|
||||||
|
* any transparency. -Chris */
|
||||||
|
//ID.bHotPinkColorKey = true;
|
||||||
|
|
||||||
/* Ignore the texture color depth preference and always use 32-bit textures
|
/* Ignore the texture color depth preference and always use 32-bit textures
|
||||||
* if possible. Banners are loaded while moving the wheel, so we want it to
|
* if possible. Banners are loaded while moving the wheel, so we want it to
|
||||||
|
|||||||
Reference in New Issue
Block a user