From f8da026ca153950f1c12e0ce7634b6b7d7ea2e74 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Tue, 8 Apr 2008 22:18:24 +0000 Subject: [PATCH] disable magenta color key for banners (remove bHotPinkColorKey altogether?) --- stepmania/src/Sprite.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/stepmania/src/Sprite.cpp b/stepmania/src/Sprite.cpp index a21af9f3c5..c7b1a5c41e 100644 --- a/stepmania/src/Sprite.cpp +++ b/stepmania/src/Sprite.cpp @@ -90,7 +90,10 @@ RageTextureID Sprite::SongBGTexture( RageTextureID ID ) RageTextureID Sprite::SongBannerTexture( RageTextureID ID ) { /* Song banners often have HOT PINK color keys. */ - ID.bHotPinkColorKey = true; + /* GIF/BMP banners that use a color key are not in use any more, and there are rare + * cases where this is turning magenta pizels transparent in banenrs that did not intend + * any transparency. -Chris */ + //ID.bHotPinkColorKey = true; /* Ignore the texture color depth preference and always use 32-bit textures * if possible. Banners are loaded while moving the wheel, so we want it to