diff --git a/stepmania/src/Sprite.cpp b/stepmania/src/Sprite.cpp index a21af9f3c5..c7b1a5c41e 100644 --- a/stepmania/src/Sprite.cpp +++ b/stepmania/src/Sprite.cpp @@ -90,7 +90,10 @@ RageTextureID Sprite::SongBGTexture( RageTextureID ID ) RageTextureID Sprite::SongBannerTexture( RageTextureID ID ) { /* Song banners often have HOT PINK color keys. */ - ID.bHotPinkColorKey = true; + /* GIF/BMP banners that use a color key are not in use any more, and there are rare + * cases where this is turning magenta pizels transparent in banenrs that did not intend + * any transparency. -Chris */ + //ID.bHotPinkColorKey = true; /* Ignore the texture color depth preference and always use 32-bit textures * if possible. Banners are loaded while moving the wheel, so we want it to