disable magenta color key for banners (remove bHotPinkColorKey altogether?)
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@@ -90,7 +90,10 @@ RageTextureID Sprite::SongBGTexture( RageTextureID ID )
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RageTextureID Sprite::SongBannerTexture( RageTextureID ID )
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{
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/* Song banners often have HOT PINK color keys. */
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ID.bHotPinkColorKey = true;
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/* GIF/BMP banners that use a color key are not in use any more, and there are rare
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* cases where this is turning magenta pizels transparent in banenrs that did not intend
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* any transparency. -Chris */
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//ID.bHotPinkColorKey = true;
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/* Ignore the texture color depth preference and always use 32-bit textures
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* if possible. Banners are loaded while moving the wheel, so we want it to
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