metrics changes everywhere
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@@ -12,7 +12,6 @@
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# 01 #
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[Global]
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# This basically means that all other themes get information from this theme.
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# It's really awesome for making mods n stuff
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IsBaseTheme=1
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[Common]
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@@ -502,13 +501,6 @@ CenterAlpha=0.25
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RadarValueMapP1OnCommand=diffuse,PlayerColor(PLAYER_1)
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RadarValueMapP2OnCommand=diffuse,PlayerColor(PLAYER_2)
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[GroupList]
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# Legacy Class.
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SpacingX=0
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SpacingY=0
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StartX=0
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StartY=0
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[HighScore]
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# Default highscore name for no entries ( like how street fighter has ' CAP ' )
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EmptyName="SSC!"
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@@ -530,9 +522,6 @@ HotValue=1.0
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LifeMultiplier=1.0
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# How good you gotta hit it to keep it alive. ( W3 is 'Great' );
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MinStayAlive="TapNoteScore_W3"
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# Freiza Hack. Ugh
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# FlashHotOnNoteHit=false
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# MinScoreToFlash="TapNoteScore_W3"
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# How much it changes
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LifePercentChangeW1=0.008
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@@ -1011,7 +1000,7 @@ NumGradeTiersUsed=7
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# StepMania Alpha 4
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# ~ ReceptorArrowsYStandard=-144
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# ~ ReceptorArrowsYReverse=144
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# sm-ssc uses a UserPreference for this.
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# SM5 uses a UserPreference for this.
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ReceptorArrowsYStandard=GetTapPosition('Standard')
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ReceptorArrowsYReverse=GetTapPosition('Reverse')
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ReceptorNoSinkScoreCutoff=4
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@@ -1066,8 +1055,10 @@ RandomSuddenChance=0.1
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[PlayerShared]
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Fallback="Player"
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ComboXOffsetOneSideP1=-120
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ComboXOffsetOneSideP2=120
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#ComboXOffsetOneSideP1=-120
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#ComboXOffsetOneSideP2=120
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ComboXOffsetOneSideP1=0
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ComboXOffsetOneSideP2=0
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JudgmentTransformCommand=%JudgmentTransformSharedCommand
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[Profile]
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@@ -1075,7 +1066,6 @@ ShowCoinData=true
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UnlockAuthString=""
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[RadarValues]
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#
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WriteComplexValues=true
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WriteSimpleValues=true
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@@ -1340,8 +1330,8 @@ ScreenInitCommand=
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ScreenOnCommand=
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AllowOperatorMenuButton=true
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# This metric is only for people who know what they are doing. If you set this
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# to false, you are expected to know how to cancel screens in Lua. (coincidentally,
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# that would be SCREENMAN:GetTopScreen():Cancel(), for people who aren't AJ ;) )
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# to false, you are expected to know how to cancel screens in Lua.
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# (that's SCREENMAN:GetTopScreen():Cancel(), for people who aren't AJ ;) )
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HandleBackButton=true
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RepeatRate=-1
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RepeatDelay=-1
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@@ -1667,26 +1657,18 @@ SleepAfterTweenOffSeconds=0
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UpdateOnMessage=""
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#
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NumChoicesOnPage1=100
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ChoiceNames="1,4,5,7"
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#~ ChoiceNames="1,2,3,4,5,6,7"
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DefaultChoice="1"
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Choice1="applydefaultoptions;text,Game Start;screen,"..Branch.StartGame()
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Choice2="screen,ScreenNetworkOptions;text,Play Online"
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Choice3="screen,ScreenSelectGame;text,Select Game"
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Choice4="screen,ScreenOptionsService;text,Options"
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Choice5="text,Edit/Share;screen,"..Branch.OptionsEdit()
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Choice6="screen,ScreenJukeboxMenu;text,Jukebox"
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Choice7="screen,ScreenExit;text,Exit"
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Choice8="screen,ScreenTest;text,Sandbox"
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# Aliases for the future.
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DefaultChoice="GameStart"
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ChoiceNames="GameStart,Options,Edit,Exit"
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ChoiceGameStart="applydefaultoptions;text,Game Start;screen,"..Branch.StartGame()
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#ChoiceQuickPlay="applydefaultoptions;text,Quick Play;"
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ChoiceOptions="screen,ScreenOptionsService;text,Options"
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ChoiceEdit="text,Edit/Share;screen,"..Branch.OptionsEdit()
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ChoiceExit="screen,ScreenExit;text,Exit"
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# Aliases for the future.
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ChoiceOnline="screen,ScreenNetworkOptions;text,Play Online"
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ChoiceGameSelect="screen,ScreenSelectGame;text,Select Game"
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ChoiceOptions="screen,ScreenOptionsSystemDirection;text,Options"
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ChoiceEdit="text,Edit/Share;screen,"..Branch.OptionsEdit()
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ChoiceJukebox="screen,ScreenJukeboxMenu;text,Jukebox"
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ChoiceSandbox="screen,ScreenTest;text,Sandbox"
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ChoiceExit="screen,ScreenExit;text,Exit"
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#
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AllowRepeatingInput=true
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ShowCursor=false
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@@ -652,13 +652,8 @@ NetworkStatusOffCommand=linear,0.5;cropright,1
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#
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HelpY=SCREEN_BOTTOM-24
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#
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#ChoiceNames="1,Setup,4,5,7"
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ChoiceNames="1,4,5,7"
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#~ ChoiceNames="1,3,4,7"
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DefaultChoice="1"
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#DisabledChoices="Setup"
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#ChoiceSetup="text,Setup"
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ChoiceSetup="screen,ScreenQuickSetupOverview;text,Setup"
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ChoiceNames="GameStart,Options,Edit,Exit"
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DefaultChoice="GameStart"
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[ScreenQuickSetupOverview]
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IconStartX=SCREEN_CENTER_X-160
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