Whoops: wrong direction. Thanks vyhd!
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+2
-2
@@ -2965,8 +2965,8 @@ void Player::CrossedRows( int iLastRowCrossed, const RageTimer &now )
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if( iCheckpointFrequencyRows > 0 )
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if( iCheckpointFrequencyRows > 0 )
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{
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{
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// "the first row after the start of the range that lands on a beat"
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// "the first row after the start of the range that lands on a beat"
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int iFirstCheckpointInRange = QuantizeDown(m_iFirstUncrossedRow+iCheckpointFrequencyRows-1,
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int iFirstCheckpointInRange = QuantizeUp(m_iFirstUncrossedRow,
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iCheckpointFrequencyRows);
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iCheckpointFrequencyRows);
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// "the last row or first row earlier that lands on a beat"
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// "the last row or first row earlier that lands on a beat"
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int iLastCheckpointInRange = QuantizeDown(iLastRowCrossed,
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int iLastCheckpointInRange = QuantizeDown(iLastRowCrossed,
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